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The Stun Grenade is a grenade skill which stuns nearby enemies on detonation.

Details[]

  • Special Effects:
    • Throws an arcing projectile which explodes on contact with an enemy or a horizontal surface.
      • The projectile bounces off of a Shieldbearer's shield without detonating.
    • Upon explosion, deals damage and inflicts a 3.5-second stun on enemies in close proximity.
  • Tags: Ranged, Explosive, NegligibleDamage, Stun
  • Legendary Version:
    • Forced Affix: Long Stun
      • "+50% stun effect duration."

Location[]

The blueprint for Stun Grenade is located in the Ramparts, in a secret area in the very last, far-right tower. The tower itself doesn't always spawn, so it may require a few runs to get it, but if it does, it will always be the last tower.

Trivia[]

  • Previously named Flashbang.
    • The Stun Grenade is indeed designed after a real-life flashbang, having a similar general design and the ability to disable enemies.

Gallery[]

History[]

  • 0.0: Introduced.
  • 0.1:
    • Base damage decreased from 30 to 20.
    • Cooldown increased from 7 to 8 seconds.
    • Stun duration decreased from 3 to 2 seconds.
    • Range decreased from 6 to 5.
    • Added tags "Explosive" and "NegligibleDamage".
  • 0.2: Cooldown increased from 8 to 9 seconds.
  • 0.4:
    • Cooldown increased from 9 to 18 seconds.
    • No longer always unlocked.
    • Unlock cost is 60 cells.
    • Now scales with Skill Stat Tactics.
  • 0.6: Scaling changed from Skill Stat Tactics to Str Skill Brutality/Tactics.
  • 0.7:
    • Added tag "Stun".
    • Added starred affix "LongStun".
  • 1.3:
    • Stun duration increased from 2 to 2.5 seconds.
    • Base damage increased from 20 to 30.
  • 1.4: Scaling changed from Str Skill Brutality/ Tactics to Skill Hp Tactics/ Survival.
  • 1.9:
    • Cooldown decreased from 18 to 12 seconds.
    • Rally effect has been removed.
    • No longer activates cooldown reduction mutations.
    • Base price decreased from 2000 to 1500.
  • 2.1: Scaling changed from Skill Hp Tactics/ Survival to Health Stat Survival.
  • 2.4:
    • Base damage increased from 30 to 45.
    • Stun duration increased from 2.5 seconds to 3.5.
  • 2.9: Unlock cost decreased from 60 cells to 30.
  • 3.0: Added the Legendary Affix "Long Stun".
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