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This template is used for generating infoboxes in Biomes pages.

Format

{{BiomeInfobox
| name = 
| image = 
| stage = 
| soundtrack = 
| runes = 
| required_rune = 
| entrance_0 = 
| entrance_1 = 
| entrance_2 = 
| entrance_3 = 
| entrance_4 = 
| exit_0 = 
| exit_1 = 
| exit_2 = 
| exit_3 = 
| exit_4 = 
| scrolls_0 = 
| scrolls_1 = 
| scrolls_2 = 
| scrolls_3 = 
| scrolls_4 = 
| scroll_frags_0 = 
| scroll_frags_1 = 
| scroll_frags_2 = 
| scroll_frags_3 = 
| scroll_frags_4 = 
| gear_level_0 = 
| gear_level_1 = 
| gear_level_2 = 
| gear_level_3 = 
| gear_level_4 = 
| enemy_tier_0 = 
| enemy_tier_1 = 
| enemy_tier_2 = 
| enemy_tier_3 = 
| enemy_tier_4 = 
| enemy_hp_tier_0 =
| enemy_hp_tier_1 = 
| enemy_hp_tier_2 = 
| enemy_hp_tier_3 = 
| enemy_hp_tier_4 = 
| cursed_chests_0 = 
| cursed_chests_1 = 
| cursed_chests_2 = 
| cursed_chests_3 = 
| cursed_chests_4 = 
| enemies = 
| enemy_blueprints = 
| secret_blueprints_0 = 
| secret_blueprints_1 = 
| secret_blueprints_2 = 
| secret_blueprints_3 = 
| secret_blueprints_4 = 
| boss = 
| wandering_elite = 
| elite_room =
| traps = 
| timed_door = 
| untouchable_door = 
| shops = 
| BCS_door_1 = 
| BCS_door_2 = 
| BCS_door_3 = 
| BCS_door_4 =
| BCS_door_5 = 
}}

How to write data in BSC tabs

General

Takes the "exit" fields as an example.

  • If in n BC, the exits are the same as the exits in n-1 BC, leave the value "exit_n" blank
  • If in n BC, the exits are the same as the exits in n-1 BC, but with some new exits, the value for "exit_n" would be "prev[new exits]"
  • If in n BC, the exits are different or slightly different than the exits in n-1 BC, you have to type the whole thing for "exit_n"

Other fields in bc tabs work the same as "exit" fields.

Example:

Wikitext What it displays
| exit_0 = Promenade
| exit_1 = prevRamparts
| exit_2 = 
| exit_3 = prevClock Tower
| exit_4 = Throne Room, Astrolab
exits in 0BC: Promenade

exits in 1BC: Promenade, Ramparts

exits in 2BC: Promenade, Ramparts

exits in 3BC: Promenade, Ramparts, Clock Tower

exits in 4/5BC: Throne Room, Astrolab

(The fields use Module:GetString as the format)

Special cases

The special cases are "enemies" and "enemy_blueprints".

With the "enemies" field, write all the enemies that appear in the biome. But before each name, write 2 digits: the first digit is the first BC that enemy appears, the second digit is the last BC that enemy appears.

Example:

Code What it displays
| enemies = 03Zombie, 14Buzzcutter, 23Bomber
enemies in 0BC tab: Zombie

enemies in 1BC tab: Zombie, Buzzcutter

enemies in 2BC tab: Zombie, Buzzcutter, Bomber

enemies in 3BC tab: Zombie, Buzzcutter, Bomber

enemies in 4/5BC tab: Buzzcutter

The "enemy_blueprints" field works the same as "enemies"

(These 2 fields use Module:Distribute as the format)


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