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Usage

Only include arguments that apply. Arguments not mentioned will generally not appear. Leaving an argument empty can result in the template breaking.

{{ItemDetails
| ammo = 
| absorb_dmg = 
| special = 
| breach_bonus = 
| breach_dmg = 
| breach_dps = 
| combo_type = 
| first_charge = 
| first_lock = 
| first_cooldown = 
| second_charge = 
| second_lock = 
| second_cooldown = 
| third_charge = 
| third_lock = 
| third_cooldown = 
...
| tenth_charge = 
| tenth_lock = 
| tenth_cooldown = 
| tags = 
| legendary = 
| forced_affix = 
| affix_quote = 
}}

If the weapon has multiple attacks in it's combo, divide them with slashes, like this:

| bonus = 20 / 30 / 50

To distinguish between a combo and a single attack, type combo or single respectively.

Examples

Sample 1

Markup Renders as
{{ItemDetails
| ammo = 10
| absorb_dmg = 15%
| special = * Does damage.
* Does more damage.
| breach_bonus = 1
| breach_dmg = 0 / 10 (1 / 20)
| breach_dps = 123 / 123 (456 / 456)
| combo_type = combo
| first_charge = 0.2
| first_lock = 0.2
| first_cooldown = 0.8
| second_charge = 0.2
| second_lock = 0.2
| second_cooldown = 0
| third_charge = 0.2
| third_lock = 0.2
| third_cooldown = 0.1
| tags = HasAmmo
| legendary = Awesome Weapon
| forced_affix = Awesome Affix
| affix_quote = Makes the item awesome.
}}
Will result in:
  • Ammo: 10
  • Base Absorbed Damage: 15%
  • Special Effects:
    • Does damage.
    • Does more damage.
    • Breach Bonus: 1
      • Base Breach Damage: 0 / 10 (1 / 20)
      • Base Breach DPS: 123 / 123 (456 / 456)
    • Combo Duration: 2.1 seconds
      • First Hit: 1.2 (0.2 + 0.2 + 0.8)
      • Second Hit: 0.4 (0.2 + 0.2 + 0)
      • Third Hit: 0.5 (0.2 + 0.2 + 0.1)
      • Tags: HasAmmo
      • Legendary Version: Awesome Weapon
      • Forced Affix: Awesome Affix
        • "Makes the item awesome."

    Sample 2

    Markup Renders as
    {{ItemDetails
    | ammo = 
    | absorb_dmg = 
    | special = * Does damage.
    | breach_bonus = 1
    | breach_dmg = 
    | breach_dps = 
    | combo_type = single
    | first_charge = 0.2
    | first_lock = 0.2
    | first_cooldown = 0.3
    | tags = 
    | legendary = 
    | forced_affix = Awesome Affix
    | affix_quote = Makes the item awesome.
    }}
    Will result in:
    • Special Effects:
      • Does damage.
      • Breach Bonus: 1
      • Attack Duration: 0.5 seconds
        • Charge: 0.2
        • Lock: 0.2
        • Cooldown: 0.3
        • Legendary Version:
        • Forced Affix: Awesome Affix
          • "Makes the item awesome."
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