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+ | {{NPCInfobox |
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− | {{EnemyInfobox |
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| name = The Collector |
| name = The Collector |
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| image = Collector.png |
| image = Collector.png |
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Line 16: | Line 16: | ||
=== General improvements === |
=== General improvements === |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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+ | ! style="position:sticky; top:0;" |Icon |
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− | !Icon |
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+ | ! style="position:sticky; top:0;" |Name |
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− | !Name |
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− | !Description |
+ | ! style="position:sticky; top:0;" |Description |
− | ! |
+ | ! style="position:sticky; top:0; width:90px;" data-sort-type=number |Cell cost [[File:Cell Currency Icon.png|link=Cells|20px]] |
− | !Requirements |
+ | ! style="position:sticky; top:0;" |Requirements |
+ | ! style="position:sticky; top:0;" |Notes |
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− | !Notes |
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|- |
|- |
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|[[File:Healing Potion 1 Icon.png|center|48x48px]] |
|[[File:Healing Potion 1 Icon.png|center|48x48px]] |
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− | |Health Flask I |
+ | |{{Anchor|Health Flask I}}Health Flask I |
|Unlocks a health potion that can be used at any time. |
|Unlocks a health potion that can be used at any time. |
||
− | |align="center"|5 |
+ | | align="center" |5 |
− | |align="center"|Must be unlocked first. |
+ | | align="center" |Must be unlocked first. |
− | |rowspan="4"|Heals 60% of your health over a few seconds. Each use removes 5 [[Malaise]]. |
+ | | rowspan="4" |Heals 60% of your health over a few seconds. Each use removes 5 [[Malaise]]. |
|- |
|- |
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|[[File:Healing Potion 2 Icon.png|center|48x48px]] |
|[[File:Healing Potion 2 Icon.png|center|48x48px]] |
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− | |Health Flask II |
+ | |{{Anchor|Health Flask II}}Health Flask II |
|The health potion can be used 2 times. |
|The health potion can be used 2 times. |
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− | |align="center"|50 |
+ | | align="center" |50 |
− | |Health Flask I |
+ | | align="center" |Health Flask I |
|- |
|- |
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|[[File:Healing Potion 3 Icon.png|center|48x48px]] |
|[[File:Healing Potion 3 Icon.png|center|48x48px]] |
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− | |Health Flask III |
+ | |{{Anchor|Health Flask III}}Health Flask III |
|The health potion can be used 3 times. |
|The health potion can be used 3 times. |
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− | |align="center"|150 |
+ | | align="center" |150 |
− | |Health Flask II, unlock 10 items |
+ | | align="center" |Health Flask II, unlock 10 items |
|- |
|- |
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|[[File:Healing Potion 4 Icon.png|center|48x48px]] |
|[[File:Healing Potion 4 Icon.png|center|48x48px]] |
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− | |Health Flask IV |
+ | |{{Anchor|Health Flask IV}}Health Flask IV |
|The health potion can be used 4 times. |
|The health potion can be used 4 times. |
||
− | |align="center"|300 |
+ | | align="center" |300 |
− | |Health Flask III, unlock 25 items |
+ | | align="center" |Health Flask III, unlock 25 items |
|- |
|- |
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|[[File:Gold Reserves 1 Icon.png|center|48x48px]] |
|[[File:Gold Reserves 1 Icon.png|center|48x48px]] |
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− | |Gold Reserves I |
+ | |{{Anchor|Gold Reserves I}}Gold Reserves I |
|Preserves up to 500 GOLD when you die. |
|Preserves up to 500 GOLD when you die. |
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− | |align="center"|5 |
+ | | align="center" |5 |
− | |Health Flask I |
+ | | align="center" |Health Flask I |
| |
| |
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|- |
|- |
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|[[File:Gold Reserves 2 Icon.png|center|48x48px]] |
|[[File:Gold Reserves 2 Icon.png|center|48x48px]] |
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− | |Gold Reserves II |
+ | |{{Anchor|Gold Reserves II}}Gold Reserves II |
|Preserves up to 1000 GOLD when you die. |
|Preserves up to 1000 GOLD when you die. |
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− | |align="center"|35 |
+ | | align="center" |35 |
− | |Gold Reserves I |
+ | | align="center" |Gold Reserves I |
| |
| |
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|- |
|- |
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|[[File:Gold Reserves 3 Icon.png|center|48x48px]] |
|[[File:Gold Reserves 3 Icon.png|center|48x48px]] |
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− | |Gold Reserves III |
+ | |{{Anchor|Gold Reserves III}}Gold Reserves III |
|Preserves up to 1500 GOLD when you die. |
|Preserves up to 1500 GOLD when you die. |
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− | |align="center"|100 |
+ | | align="center" |100 |
− | |Gold Reserves II, unlock 8 items |
+ | | align="center" |Gold Reserves II, unlock 8 items |
| |
| |
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|- |
|- |
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|[[File:Gold Reserves 4 Icon.png|center|48x48px]] |
|[[File:Gold Reserves 4 Icon.png|center|48x48px]] |
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− | |Gold Reserves IV |
+ | |{{Anchor|Gold Reserves IV}}Gold Reserves IV |
|Preserves up to 2000 GOLD when you die. |
|Preserves up to 2000 GOLD when you die. |
||
− | |align="center"|200 |
+ | | align="center" |200 |
− | |Gold Reserves III, unlock 15 items |
+ | | align="center" |Gold Reserves III, unlock 15 items |
| |
| |
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|- |
|- |
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|[[File:Gold Reserves 5 Icon.png|center|48x48px]] |
|[[File:Gold Reserves 5 Icon.png|center|48x48px]] |
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− | |Gold Reserves V |
+ | |{{Anchor|Gold Reserves V}}Gold Reserves V |
|Preserves up to 2500 GOLD when you die. |
|Preserves up to 2500 GOLD when you die. |
||
− | |align="center"|400 |
+ | | align="center" |400 |
− | |Gold Reserves IV, unlock 30 items |
+ | | align="center" |Gold Reserves IV, unlock 30 items |
− | |Only available after finding its blueprint in the secret maze room in the [[Ancient Sewers]]. Requires the |
+ | |Only available after finding its blueprint in the secret maze room in the [[Ancient Sewers]]. Requires the {{Rune|hom|1}} to get.<ref>https://gfycat.com/HarshFrigidIsabellinewheatear</ref> |
|- |
|- |
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|[[File:Recycling 1 Icon.png|center|48x48px]] |
|[[File:Recycling 1 Icon.png|center|48x48px]] |
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− | |Recycling I |
+ | |{{Anchor|Recycling I}}Recycling I |
− | | |
+ | |Transforms objects found on the ground or in chests into gold. |
| align="center" |25 |
| align="center" |25 |
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− | |Health Flask I |
+ | | align="center" |Health Flask I |
+ | |7% of the sale price |
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− | | |
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|- |
|- |
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|[[File:Recycling 2 Icon.png|center|48x48px]] |
|[[File:Recycling 2 Icon.png|center|48x48px]] |
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− | |Recycling II |
+ | |{{Anchor|Recycling II}}Recycling II |
− | | |
+ | |Transforms objects found on the ground or in chests into gold. More than the previous version. |
| align="center" |120 |
| align="center" |120 |
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− | |Recycling I |
+ | | align="center" |Recycling I |
+ | |15% of the sale price |
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− | | |
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|- |
|- |
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|[[File:Random Melee Weapon Icon.png|center|48x48px]] |
|[[File:Random Melee Weapon Icon.png|center|48x48px]] |
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− | |Random Melee Weapon |
+ | |{{Anchor|Random Melee Weapon}}Random Melee Weapon |
− | |The |
+ | |The starter melee weapon is drawn at random from your unlocked weapons. |
| align="center" |65 |
| align="center" |65 |
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− | |Unlock 12 items |
+ | | align="center" |Unlock 12 items |
| |
| |
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|- |
|- |
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|[[File:Random Starting Bow Icon.png|center|48x48px]] |
|[[File:Random Starting Bow Icon.png|center|48x48px]] |
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− | |Random |
+ | |{{Anchor|Random Starter Bow}}Random Starter Bow |
− | |The |
+ | |The starter bow is drawn at random from your unlocked bows. |
| align="center" |65 |
| align="center" |65 |
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− | |Unlock 2 items |
+ | | align="center" |Unlock 2 items |
| |
| |
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|- |
|- |
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|[[File:Random Starting Shield Icon.png|center|48x48px]] |
|[[File:Random Starting Shield Icon.png|center|48x48px]] |
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− | |Random |
+ | |{{Anchor|Random Starter Shield}}Random Starter Shield |
− | |The |
+ | |The starter shield is drawn at random from your unlocked shields. |
| align="center" |65 |
| align="center" |65 |
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− | |Unlock 2 items |
+ | | align="center" |Unlock 2 items |
| |
| |
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|- |
|- |
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|[[File:Restock Icon.png|center|48x48px]] |
|[[File:Restock Icon.png|center|48x48px]] |
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− | |Restock |
+ | |{{Anchor|Restock}}Restock |
|Refreshes a shop's stocks at a very reasonable price. |
|Refreshes a shop's stocks at a very reasonable price. |
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| align="center" |300 |
| align="center" |300 |
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− | |Unlock 20 items |
+ | | align="center" |Unlock 20 items |
|The player can interact with a pedestal at any shop to change the items on display. Can be used 5 times per shop, with the shopkeeper's prices increasing by +40% every time it is used. |
|The player can interact with a pedestal at any shop to change the items on display. Can be used 5 times per shop, with the shopkeeper's prices increasing by +40% every time it is used. |
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|- |
|- |
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|[[File:Hunter's Grenade Icon.png|center|48x48px]] |
|[[File:Hunter's Grenade Icon.png|center|48x48px]] |
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− | |Specialist's Showroom |
+ | |{{Anchor|Specialist's Showroom}}Specialist's Showroom |
|Unlocks a special shop in the Prisoner's Cells. There you'll find all sorts of rare and expensive oddities for only the most experienced and discerning shoppers. |
|Unlocks a special shop in the Prisoner's Cells. There you'll find all sorts of rare and expensive oddities for only the most experienced and discerning shoppers. |
||
| align="center" |150 |
| align="center" |150 |
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− | |Unlock 20 items |
+ | | align="center" |Unlock 20 items |
− | |Makes the Specialist's |
+ | |Makes the Specialist's Showroom spawn in Prisoners' Quarters each run, which contains a {{Item|Hunter's Grenade}}, a {{Item|Forgotten Map}}, and the [[Outfits|Golden Outfit]] blueprint. |
|- |
|- |
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|[[File:Hunter's Mirror Icon.png|center|48x48px]] |
|[[File:Hunter's Mirror Icon.png|center|48x48px]] |
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− | |Hunter's Mirror |
+ | |{{Anchor|Hunter's Mirror}}Hunter's Mirror |
|Unlocks a mirror near the Scribe that may come in handy during your hunts. |
|Unlocks a mirror near the Scribe that may come in handy during your hunts. |
||
| align="center" |150 |
| align="center" |150 |
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− | |Specialist's Showroom |
+ | | align="center" |Specialist's Showroom |
|Shows a random enemy or boss that carries a blueprint you don't have yet, Will not show any items that cannot be unlocked at that difficulty, but the mirror can show you inaccessible enemies. |
|Shows a random enemy or boss that carries a blueprint you don't have yet, Will not show any items that cannot be unlocked at that difficulty, but the mirror can show you inaccessible enemies. |
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|- |
|- |
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− | |[[File: |
+ | |[[File:Merchandise Categories Icon.png|center|48x48px]] |
− | |Merchandise Categories |
+ | |{{Anchor|Merchandise Categories}}Merchandise Categories |
|The merchants will offer a wider range of categories. |
|The merchants will offer a wider range of categories. |
||
| align="center" |300 |
| align="center" |300 |
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− | |Unlock 30 items |
+ | | align="center" |Unlock 30 items |
− | |Found in the [[Graveyard]]. The Architect's key (found randomly in a wall) is needed to get it. |
+ | |Found in the [[Graveyard]]. The {{Pickup|Architect's key}} (found randomly in a wall) is needed to get it. |
You can now pick between 3 categories in item shops. This will force the shop to have only the items selected. (Does not affect the food shops.) |
You can now pick between 3 categories in item shops. This will force the shop to have only the items selected. (Does not affect the food shops.) |
||
− | Weapon and skill shop categories can be chosen between the 3 |
+ | Weapon and skill shop categories can be chosen between the 3 stats: Brutality, Tactics, Survival. |
This can be changed in Custom Mode to work as it did prior to ''v1.9'' which allowed the choice of different weapons (Melee, Ranged, Shields) and skills (Deployable Traps, Grenades, Miscellaneous Skills) |
This can be changed in Custom Mode to work as it did prior to ''v1.9'' which allowed the choice of different weapons (Melee, Ranged, Shields) and skills (Deployable Traps, Grenades, Miscellaneous Skills) |
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|- |
|- |
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|[[File:Advanced Forge 1 Icon.png|alt=|center|48x48px]] |
|[[File:Advanced Forge 1 Icon.png|alt=|center|48x48px]] |
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− | |Advanced Forge I |
+ | |{{Anchor|Advanced Forge I}}Advanced Forge I |
|You can increase the quality of an object at the forge twice instead of once. |
|You can increase the quality of an object at the forge twice instead of once. |
||
| align="center" |200 |
| align="center" |200 |
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− | |Gold Reserves IV, unlock 40 items |
+ | | align="center" |Gold Reserves IV, unlock 40 items |
|Only accessible after defeating [[Conjunctivius]] for the sixth time. |
|Only accessible after defeating [[Conjunctivius]] for the sixth time. |
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|- |
|- |
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|[[File:Recycling Tubes Icon.png|center|48x48px]] |
|[[File:Recycling Tubes Icon.png|center|48x48px]] |
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− | |Recycling Tubes |
+ | |{{Anchor|Recycling Tubes}}Recycling Tubes |
|Allows you to choose between a few sets of starting equipment, each containing a melee weapon, ranged weapon, shield and two skills. |
|Allows you to choose between a few sets of starting equipment, each containing a melee weapon, ranged weapon, shield and two skills. |
||
| align="center" |150 |
| align="center" |150 |
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| align="center" |– |
| align="center" |– |
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− | |Only available after you get its blueprint by defeating the [[ |
+ | |Only available after you get its blueprint by defeating the [[Hand of the King]] on 1 [[BSC]] mode. |
Replaces your starting equipment with a large room that holds 4 sets of starting equipment. (If you do not have a Random Starting X upgrade, you still get the basic weapon). |
Replaces your starting equipment with a large room that holds 4 sets of starting equipment. (If you do not have a Random Starting X upgrade, you still get the basic weapon). |
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|- |
|- |
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|[[File:Backpack Icon.png|center|48x48px]] |
|[[File:Backpack Icon.png|center|48x48px]] |
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− | |Backpack |
+ | |{{Anchor|Backpack}}Backpack |
|Allows you to carry a spare weapon. Hold the interact button to empty the backpack. |
|Allows you to carry a spare weapon. Hold the interact button to empty the backpack. |
||
| align="center" |100 |
| align="center" |100 |
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| align="center" |Unlock 15 items |
| align="center" |Unlock 15 items |
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− | |Cannot hold two-handed weapons |
+ | |Cannot hold skills, two-handed weapons or the {{Item|Giantkiller}}. |
|} |
|} |
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Line 185: | Line 185: | ||
* According to the Blacksmith and the Tailor's quotes, the Collector appears to have connections with them. |
* According to the Blacksmith and the Tailor's quotes, the Collector appears to have connections with them. |
||
* The Collector shares a similar leg structure with the [[Bomber]] enemy. Whether this is intentional or not is unknown. |
* The Collector shares a similar leg structure with the [[Bomber]] enemy. Whether this is intentional or not is unknown. |
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+ | * He cannot be found in the Hell Difficulty, being replaced with his intern, who is functionally identical to him. |
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== References == |
== References == |
||
<references /> |
<references /> |
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− | [[Category:NPCs]] |
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{{DEFAULTSORT:Collector}} |
{{DEFAULTSORT:Collector}} |
Revision as of 19:46, 3 June 2021
The Collector is an NPC in Dead Cells. He invites the player to give him cells and blueprints in return for experimental items and more power. Purchases from the Collector carry over through each run.
Upgrades
There are four types of upgrades: general improvements, Mutations, Weapons, and Skills. In addition to equipment, the player can also find blueprints for outfits, which will change their appearance. They can all be found at the Tailor.
Health Flask I must be unlocked before anything else. Anything other than general improvements are NOT listed here, as they can be found on their individual pages.
General improvements
Icon | Name | Description | Cell cost | Requirements | Notes |
---|---|---|---|---|---|
Health Flask I | Unlocks a health potion that can be used at any time. | 5 | Must be unlocked first. | Heals 60% of your health over a few seconds. Each use removes 5 Malaise. | |
Health Flask II | The health potion can be used 2 times. | 50 | Health Flask I | ||
Health Flask III | The health potion can be used 3 times. | 150 | Health Flask II, unlock 10 items | ||
Health Flask IV | The health potion can be used 4 times. | 300 | Health Flask III, unlock 25 items | ||
Gold Reserves I | Preserves up to 500 GOLD when you die. | 5 | Health Flask I | ||
Gold Reserves II | Preserves up to 1000 GOLD when you die. | 35 | Gold Reserves I | ||
Gold Reserves III | Preserves up to 1500 GOLD when you die. | 100 | Gold Reserves II, unlock 8 items | ||
Gold Reserves IV | Preserves up to 2000 GOLD when you die. | 200 | Gold Reserves III, unlock 15 items | ||
Gold Reserves V | Preserves up to 2500 GOLD when you die. | 400 | Gold Reserves IV, unlock 30 items | Only available after finding its blueprint in the secret maze room in the Ancient Sewers. Requires the to get.[1] | |
Recycling I | Transforms objects found on the ground or in chests into gold. | 25 | Health Flask I | 7% of the sale price | |
Recycling II | Transforms objects found on the ground or in chests into gold. More than the previous version. | 120 | Recycling I | 15% of the sale price | |
Random Melee Weapon | The starter melee weapon is drawn at random from your unlocked weapons. | 65 | Unlock 12 items | ||
Random Starter Bow | The starter bow is drawn at random from your unlocked bows. | 65 | Unlock 2 items | ||
Random Starter Shield | The starter shield is drawn at random from your unlocked shields. | 65 | Unlock 2 items | ||
Restock | Refreshes a shop's stocks at a very reasonable price. | 300 | Unlock 20 items | The player can interact with a pedestal at any shop to change the items on display. Can be used 5 times per shop, with the shopkeeper's prices increasing by +40% every time it is used. | |
Specialist's Showroom | Unlocks a special shop in the Prisoner's Cells. There you'll find all sorts of rare and expensive oddities for only the most experienced and discerning shoppers. | 150 | Unlock 20 items | Makes the Specialist's Showroom spawn in Prisoners' Quarters each run, which contains a Golden Outfit blueprint. | , a , and the|
Hunter's Mirror | Unlocks a mirror near the Scribe that may come in handy during your hunts. | 150 | Specialist's Showroom | Shows a random enemy or boss that carries a blueprint you don't have yet, Will not show any items that cannot be unlocked at that difficulty, but the mirror can show you inaccessible enemies. | |
Merchandise Categories | The merchants will offer a wider range of categories. | 300 | Unlock 30 items | Found in the Graveyard. The (found randomly in a wall) is needed to get it.
You can now pick between 3 categories in item shops. This will force the shop to have only the items selected. (Does not affect the food shops.) Weapon and skill shop categories can be chosen between the 3 stats: Brutality, Tactics, Survival. This can be changed in Custom Mode to work as it did prior to v1.9 which allowed the choice of different weapons (Melee, Ranged, Shields) and skills (Deployable Traps, Grenades, Miscellaneous Skills) | |
Advanced Forge I | You can increase the quality of an object at the forge twice instead of once. | 200 | Gold Reserves IV, unlock 40 items | Only accessible after defeating Conjunctivius for the sixth time. | |
Recycling Tubes | Allows you to choose between a few sets of starting equipment, each containing a melee weapon, ranged weapon, shield and two skills. | 150 | – | Only available after you get its blueprint by defeating the Hand of the King on 1 BSC mode.
Replaces your starting equipment with a large room that holds 4 sets of starting equipment. (If you do not have a Random Starting X upgrade, you still get the basic weapon). | |
Backpack | Allows you to carry a spare weapon. Hold the interact button to empty the backpack. | 100 | Unlock 15 items | Cannot hold skills, two-handed weapons or the | .
Dialogue
First encounter
- "Well, look who it is..."
- "I'm the collector, and I'm about the closest thing you'll find to decent company around here."
- "Bring me the CELLS you gather from the others. In exchange, i'll procure a few useful little items for you..."
- "Should you stumble upon a BLUEPRINT, bring it to me and I will introduce you to some more... experimental items."
Notes
- According to the Blacksmith and the Tailor's quotes, the Collector appears to have connections with them.
- The Collector shares a similar leg structure with the Bomber enemy. Whether this is intentional or not is unknown.
- He cannot be found in the Hell Difficulty, being replaced with his intern, who is functionally identical to him.
References