Dead Cells Wiki
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There are four types of upgrades: General improvements, [[weapons]], and [[skills]]; the latter two of which will unlock or improve a specific item, after giving the Collector that item's blueprint. Weapon and skill upgrades will give that item +5% damage per upgrade.
 
There are four types of upgrades: General improvements, [[weapons]], and [[skills]]; the latter two of which will unlock or improve a specific item, after giving the Collector that item's blueprint. Weapon and skill upgrades will give that item +5% damage per upgrade.
   
Healing Potion I must be bought before other upgrades can be unlocked. Weapon and skill upgrades have no other requirements besides blueprints.
+
Healing Potion I must be unlocked before anything else. Weapon and skill upgrades have no other requirements besides blueprints.
   
 
===General improvements===
 
===General improvements===
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|Healing Potion IV
 
|Healing Potion IV
 
|Your health flask now has four charges.
 
|Your health flask now has four charges.
|align="center"|
+
|align="center"|400
 
|Healing Potion III
 
|Healing Potion III
 
|-
 
|-
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|Gold Recovery III
 
|Gold Recovery III
 
|You conserve 65% of your gold when you die.
 
|You conserve 65% of your gold when you die.
|align="center"|
+
|align="center"|160
 
|Gold Recovery II, unlock 6 items
 
|Gold Recovery II, unlock 6 items
 
|-
 
|-
 
|Gold Recovery IV
 
|Gold Recovery IV
 
|You conserve 85% of your gold when you die.
 
|You conserve 85% of your gold when you die.
|align="center"|
+
|align="center"|400
 
|Gold Recovery III
 
|Gold Recovery III
 
|-
 
|-

Revision as of 09:36, 7 June 2017

The Collector is an NPC in Dead Cells. He invites the player to give him cells and blueprints, in return for experimental items and more power. All purchases from the Collector are carried over through each run.

Upgrades

There are four types of upgrades: General improvements, weapons, and skills; the latter two of which will unlock or improve a specific item, after giving the Collector that item's blueprint. Weapon and skill upgrades will give that item +5% damage per upgrade.

Healing Potion I must be unlocked before anything else. Weapon and skill upgrades have no other requirements besides blueprints.

General improvements

Name Description Cost Requirements
Healing Potion I You now own a health flask you can use at any time. 5
Healing Potion II Your health flask now has 2 charges. 60 Healing Potion I
Healing Potion III Your health flask now has 3 charges. Healing Potion II, unlock 8 items
Healing Potion IV Your health flask now has four charges. 400 Healing Potion III
Gold Recovery I You conserve 25% of your gold when you die. 5 Healing Potion I
Gold Recovery II You conserve 40% of your gold when you die. 35 Gold Recovery I
Gold Recovery III You conserve 65% of your gold when you die. 160 Gold Recovery II, unlock 6 items
Gold Recovery IV You conserve 85% of your gold when you die. 400 Gold Recovery III
Random starting bow The starting bow is randomly drawn from those you have unlocked. 50 Unlock 2 items
Random starting shield The starting shield is randomly drawn from those you have unlocked. 50 Unlock 2 items
Random starting weapon The starting weapon is randomly drawn from those you have unlocked. Unlock 12 items