Behavior[edit | edit source]
When at medium or long distance from the player, the Thorny will use its rolling attack. If it's close to the player, it may backstep or turn around after a startup when it takes damage from its front side.
Moveset[edit | edit source]
Strategy[edit | edit source]
Thornies are best fought isolated to minimize the chance you accidentally hit its back. Thornies are a pain to deal with in general for melee, so it maybe be better to just avoid going into biomes they are in if you don't have the tools to counter them.
The easiest way to kill a Thorny is with ranged attacks, which it's completely vulnerable to. Alternatively, their rolling attacks are easy to parry with a shield, so you can easily bait them out of doing it and kill it while it's stunned from the parry. If your only options are melee, it's best to bait out their attacks then hit them after its roll attack.
The Swarm is an extremely powerful counter to this enemy, as Thorny's attacks can only hit 1 biter at a time and its roll will stop if it bumps into one of them. The short cooldown of this skill allows it to easily distract and defeat them. Because of their spiked back, the Assassin's Dagger becomes dangerous to use, unless the player is invincible.
Trivia[edit | edit source]
- In the early days, Thorny didn't have any spikes on its back. Instead, it only had the sort of shield and was named "goat" in the game files. His attack was the same as thorny according to the spritesheet.
- Along with the fact that Thorny is called "satyrSpike" in the game files, this suggests that his design was inspired by the mythological Satyrs. Indeed, Satyrs were often represented as part goat with horns on their forehead, much like Thorny.
- Its Rolling attack and the way Back spikes damage when hit could be a reference to the champion Rammus from the game League of Legends.