Timed doors appear in most biomes. If a timed door is not reached and opened within a set amount of time in a run, it will be locked and unopenable. Time spent in the beginning area of The Prisoners' Cell, the Collector's Room, in shops, treasure and lore rooms does not count towards timed doors. Behind each door are some gems and jewels, which turn into gold when picked up, as well as some cells. Some timed doors also contain Scrolls of Power and/or a blueprint.
Times for each biome
Biome | Time | Scroll of Power | Blueprint | |
---|---|---|---|---|
The Prisoners' Quarters | N/A | |||
The Promenade of the Condemned | 2 minutes | 1 | Assault Shield | |
The Toxic Sewers | 2 minutes | 1 | ||
The Ramparts | 8 minutes | 1 | ||
Ancient Sewers | N/A | |||
Ossuary | 8 minutes | 1 | Marksman's Bow | |
The Prison Depths | N/A | |||
The Black Bridge[1] | 15 minutes | 0 | Root Grenade | |
The Insufferable Crypt | N/A | |||
Stilt Village | 17 minutes | 1 | ||
Graveyard | 19 minutes, 30 seconds | 2 | ||
Slumbering Sanctuary | N/A | |||
Forgotten Sepulcher | 26 minutes | 2 | ||
The Clock Tower | N/A | |||
Clock Room | N/A | |||
High Peak Castle | N/A | |||
Throne Room | N/A |
Notes
- ↑ This door is actually located in the Collector's room after the Black Bridge