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The Tonic is a power skill which grants up to 100% of the player's health as blue bonus health, working as temporary health for 10 seconds. During those 10 seconds, the player is given a 20% damage reduction and full protection from the Malaise from all sources, as well as a slight speed buff.

Details[edit | edit source]

  • Special Effects:
    • Gives the player a 50-100% (base-max) bonus health that works as health until Tonic's power runs out.
    • Generates a force field for a very short period upon activation.
    • Reduces all damage taken by a flat 20%.
    • Prevents the Malaise from all sources which include enemies and dirty food.
    • Gives the player a speed boost. Along with increasing their speed, it also decreases the cooldown in which the player can dodge roll, allowing them to roll quicker and more often.
  • Tags: NoDamage, Heal, HasDuration
  • Legendary Version: Miracle
  • Forced Affix: Run Speed on Use
  • "Increases movement speed for 10 seconds."

Notes[edit | edit source]

  • The cooldown starts after the effect has ended.

Trivia[edit | edit source]

  • Prior to v1.1, Tonic healed using set number of health instead of percentage.
  • Prior to v1.9, Tonic was purely a healing skill which would heal a % amount of health while giving the player a shield for 3 seconds and needed a flask to be recharged. This was similar to Vampirism before it was changed in that same update.
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