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The Tonic is a power skill which grants up to 100% of the player's health as blue bonus health, working as temporary health for 9 seconds. During those 9 seconds, the player is given a 20% damage reduction.

Details[]

  • Special Effects:
    • Gives the player a 40-100% (base-max) bonus health that works as health until Tonic's power runs out.
    • Generates a force field for a very short period upon activation.
    • Reduces all damage taken by a flat 20%.
    • Shortens dodge cooldown by 50%.
  • Tags: NoDamage, Heal, HasDuration
  • Legendary Version:
    • Forced Affix: Extended Duration
      • "Increase duration by 100%."

Notes[]

  • The cooldown starts after the effect has ended.

History[]

  • 0.1: Introduced.
  • 0.2: Base healing increased from 40 to 75.
    • Healing time decreased from 2.5 seconds to instant.
    • Added effect "Total protection for 10 seconds" on activation.
    • Description changed.
  • 0.4: Now is replaced by empty tonic after activation instead of being destroyed.
    • Effect added: Empty tonic recharges when using a health fountain.
    • Base healing decreased from 75 to 20.
    • Protection duration decreased from 10 to 4 seconds.
    • Now scales with Str Skill Brutality/ Tactics.
    • Base price increased from 450 to 1000 gold.
    • Description changed.
  • 0.5: Base healing increased from 20 to 30.
    • Empty tonic now recharges when exiting current biome.
    • Replaced tag "TransformOnFountain" to "Depleted" on empty tonic.
    • Changed description on empty tonic.
  • 0.7: Added legendary effect "RunSpeedOnUse".
    • Changed description on empty tonic.
  • 1.1: No longer heals flat amount of hp, instead heals for base 4% (Max 25%) of max health.
    • Protection duration decreased from 4 to 3 seconds.
    • Is now always unlocked.
    • Changed description.
    • Empty tonic now recharges when using a healing flask.
    • Added tag "RefillOnFlaskUse" on empty tonic.
    • Changed description on empty tonic.
  • 1.4: Scaling changed from Skill Hp Tactics/Survival to Health Stat Survival.
  • 1.8: Added tag "HasDuration".
  • 1.9: No longer heals a percentage of the player's health, instead gives the player base 50% (Max 100%) of missing health as bonus health for 10 seconds.
    • Effect added: Protects against the Malaise for 10 seconds.
    • Effect added: Reduces damage taken by 20%.
    • Effect added: Increases movement speed by 20%
    • Effect added: Shortens dodge cooldown by 50%.
    • Protection duration decreased from 3 to 0.75 seconds.
    • Empty tonic replaced by 30 second cooldown.
    • Description changed.
    • Removed tag "TransformOnUse".
  • 2.1: No longer protects against the Malaise due to the Malaise rework.
    • Cooldown now starts after the effect ends.
  • 2.4: Base health bonus decreased from 50% to 40%.
    • Duration decreased from 10 seconds to 9.
  • 2.8: Tonic no longer Increases movement speed.
  • 3.0: Added the Legendary Affix "Extended Duration".

Footnotes[]

Skills
Traps & Turrets
• • • • • • • • • • • •
Grenades
• • • • • • • • • • • Hunter's Grenade IconHunter's Grenade
Powers
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Pollo Power IconPollo Power • • Leghugger IconLeghuggerTQatS
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