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== History == |
== History == |
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{{History|1.1 |
{{History|1.1 |
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− | |No longer heals a flat amount of health and instead uses a percentage. |
+ | |No longer heals a flat amount of health and instead uses a percentage. |
+ | }} |
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{{History|1.9 |
{{History|1.9 |
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− | |No longer heals a percentage of the player's health, instead gives the player {{Color|bonus health}} and reduces incoming damage for its duration. |
+ | |No longer heals a percentage of the player's health, instead gives the player {{Color|bonus health}} and reduces incoming damage for its duration. |
+ | |Now has a regular cooldown mechanic like other skills, instead of being consumed permanently until the player enters a new biome or drinks their health flask. |
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+ | |Now also protects against the [[Malaise]] while it’s active. |
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+ | }} |
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{{History|2.1 |
{{History|2.1 |
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− | |No longer protects against the [[Malaise]] due to the malaise rework. |
+ | |No longer protects against the [[Malaise]] due to the malaise rework. |
+ | }} |
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{{Skills Nav}} |
{{Skills Nav}} |
Revision as of 07:59, 13 July 2021
The Tonic is a power skill which grants up to 100% of the player's health as blue bonus health, working as temporary health for 10 seconds. During those 10 seconds, the player is given a 20% damage reduction and full protection from the Malaise from all sources, as well as a slight speed buff.
Details
- Special Effects:
- Gives the player a 50-100% (base-max) bonus health that works as health until Tonic's power runs out.
- Generates a force field for a very short period upon activation.
- Reduces all damage taken by a flat 20%.
- Gives the player a speed boost. Along with increasing their speed, it also decreases the cooldown in which the player can dodge roll, allowing them to roll quicker and more often.
- Tags: NoDamage, Heal, HasDuration
- Legendary Version: Miracle
- Forced Affix: Run Speed on Use
- "Increases movement speed for 10 seconds."
- Forced Affix: Run Speed on Use
Notes
- The cooldown starts after the effect has ended.
History
- 1.1
- .o longer heals a flat amount of health and instead uses a percentage.
- 1.9
- No longer heals a percentage of the player's health, instead gives the player bonus health and reduces incoming damage for its duration.
- .ow has a regular cooldown mechanic like other skills, instead of being consumed permanently until the player enters a new biome or drinks their health flask.
- .ow also protects against the Malaise while it’s active.
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