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== History ==
 
== History ==
 
{{History|1.1
 
{{History|1.1
|No longer heals a flat amount of health and instead uses a percentage.}}
+
|No longer heals a flat amount of health and instead uses a percentage.
  +
}}
 
{{History|1.9
 
{{History|1.9
|No longer heals a percentage of the player's health, instead gives the player {{Color|bonus health}} and reduces incoming damage for its duration. Now has a regular cooldown mechanic like other skills, instead of being consumed permanently until the player enters a new biome or drinks their health flask. Now also protects against the [[Malaise]] while it’s active.}}
+
|No longer heals a percentage of the player's health, instead gives the player {{Color|bonus health}} and reduces incoming damage for its duration.
  +
|Now has a regular cooldown mechanic like other skills, instead of being consumed permanently until the player enters a new biome or drinks their health flask.
  +
|Now also protects against the [[Malaise]] while it’s active.
  +
}}
 
{{History|2.1
 
{{History|2.1
|No longer protects against the [[Malaise]] due to the malaise rework.}}
+
|No longer protects against the [[Malaise]] due to the malaise rework.
  +
}}
   
 
{{Skills Nav}}
 
{{Skills Nav}}

Revision as of 07:59, 13 July 2021

The Tonic is a power skill which grants up to 100% of the player's health as blue bonus health, working as temporary health for 10 seconds. During those 10 seconds, the player is given a 20% damage reduction and full protection from the Malaise from all sources, as well as a slight speed buff.

Details

  • Special Effects:
      • Gives the player a 50-100% (base-max) bonus health that works as health until Tonic's power runs out.
      • Generates a force field for a very short period upon activation.
      • Reduces all damage taken by a flat 20%.
      • Gives the player a speed boost. Along with increasing their speed, it also decreases the cooldown in which the player can dodge roll, allowing them to roll quicker and more often.
  • Tags: NoDamage, Heal, HasDuration
  • Legendary Version: Miracle
    • Forced Affix: Run Speed on Use
      • "Increases movement speed for 10 seconds."

Notes

  • The cooldown starts after the effect has ended.

History

  • 1.1
  • .o longer heals a flat amount of health and instead uses a percentage.
  • 1.9
  • No longer heals a percentage of the player's health, instead gives the player bonus health and reduces incoming damage for its duration.
  • .ow has a regular cooldown mechanic like other skills, instead of being consumed permanently until the player enters a new biome or drinks their health flask.
  • .ow also protects against the Malaise while it’s active.
  • 2.1
  • .o longer protects against the Malaise due to the malaise rework.
Skills
Traps & Turrets
• • • • • • • • • • • •
Grenades
• • • • • • • • • •
Powers
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Pollo Power IconPollo Power • •
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