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{{ItemInfobox
 
{{ItemInfobox
  +
| quote = {{Color|fire|Burns}} your enemies (15 DPS for 2.7 sec).
| id =
 
  +
| quote_flv = Talk about mood lighting!
 
| id = 084
 
| type = Melee Weapon
 
| type = Melee Weapon
| scaling = strength
+
| scaling = brut
| combo = 1 four-hit combo per 1.77 seconds
+
| combo = One 4-hit combo every 1.77 seconds
  +
| money_cost = 1500
 
| is_leveled = Yes
 
| is_leveled = Yes
| base_dps = 99
+
| base_dps = 107
| combo_dmg = 175
+
| combo_dmg = 190
| first_dmg = 30
+
| first_dmg = 40
 
| second_dmg = 45
 
| second_dmg = 45
| third_dmg = 40
+
| third_dmg = 50
| fourth_dmg = 60
+
| fourth_dmg = 55
| blueprint_location = Drops from [[Death_Spitter|Death Spitters]]
+
| blueprint_location = Drops from [[Spawner]]s
 
| blueprint_cost = 30
 
| blueprint_cost = 30
 
| blueprint_chance = 1.7%
 
| blueprint_chance = 1.7%
|duration=2/2/5/6 seconds [fire pool duration on 1st/2nd/3rd/4th hits]}}
+
| duration= 2/2/5/6 seconds
  +
| internal_name = Burner
'''Torch''' is a [[Melee Weapons|melee]] [[Gear#Weapons|weapon]] which sets enemies on fire.
 
  +
}}
  +
 
The '''Torch''' is a [[Melee Weapons|melee]] [[Gear#Weapons|weapon]] which sets enemies on {{Color|fire}}.
  +
 
== Details ==
  +
{{ItemDetails
  +
| ammo =
  +
| dmg_reduction =
 
| special = * {{Color|fire|Burns}} enemies (15 base {{Color|fire|burning}} DPS) for 2.7 seconds on hit.
 
* Each hit in the combo creates pools of {{Color|fire}} with different sizes (1/2/2/4) and durations (2/2/5/6).
  +
| breach_bonus = 0.8 / 1.5 / 0.8 / 1.5
  +
| breach_dmg = 72 / 112.5 / 90 / 137.5
  +
| breach_dps = 233
  +
| combo_type = combo
  +
| first_charge = 0.21
  +
| first_lock = 0.1
  +
| first_cooldown =
  +
| second_charge = 0.32
  +
| second_lock = 0.1
  +
| second_cooldown =
  +
| third_charge = 0.25
  +
| third_lock = 0.1
  +
| third_cooldown =
  +
| fourth_charge = 0.39
  +
| fourth_lock = 0.3
  +
| fourth_cooldown =
  +
| tags = NoCritical, Fire, UnlockInPublicEvent
  +
| legendary =
  +
| forced_affix = Fire Damage
 
| affix_quote = +40% damage on a burning target.
  +
}}
  +
  +
== Synergies ==
  +
* The Torch synergizes well with the {{Item|Oiled Sword}}. Hitting an enemy with the Torch and following with the Oiled Sword will guarantee dealing {{Color|critical|critical damage}}.
   
==Details==
 
* '''Special Effects:'''
 
** Inflicts enemies with burning (15 base burning damage/s) for 2.7 seconds on hit
 
** Each hit in the combo creates pools of fire with different sizes and durations, all of which inflict the aforementioned burning effect
 
* '''[[Mechanics#Breach|Breach Bonus]]:''' 0.8/1.5/0.8/1.5
 
** '''Base Breach Damage:''' 54/112.5/72/150
 
** '''Base Breach DPS:''' 219
 
* '''Tags:''' No Critical, Fire
 
* '''Legendary Version'''
 
**'''Forced [[Affixes|Affix]]:''' '''Fire Damage'''
 
***"+100% damage on a burning target"
 
**Note: Legendary items are currently exclusive to the Baguette Update alpha.
 
 
== Notes ==
 
== Notes ==
  +
* "Extra damage to status effect" affixes apply to the weapon's attacks as well as the inflicted {{Color|burn}} status.
[[Category:Items]]
 
  +
* The Torch is functionally a melee version of {{Item|Firebrands}}, but does much more damage. This damage isn't enough to compete with other melee weapons, so the Torch is best used as a tool to inflict {{Color|burn}} enemies. Having the Torch and Firebrands together is ill-advised.
  +
  +
== History ==
  +
{{CollapseTop|Show History}}
  +
{{History|0.0|Introduced.}}
  +
{{History|1.9
  +
|Base hit damage increased from 30/45/40/60 to 33/50/45/65.
  +
|Base combo damage increased from 165 to 193.
  +
|Base DPS increased from 99 to 109.
  +
}}
  +
{{History|2.1
  +
|Base damage decreased from x to x.
  +
}}
  +
{{History|2.4
  +
|Base DPS increased from 90 to 107.
  +
|Base breach DPS increased from 202 to 233.
  +
}}
  +
{{CollapseBottom}}
  +
  +
{{Weapons Nav}}
  +
  +
[[Category:Pre-Release]]
 
[[Category:Update 0.0]]

Revision as of 15:37, 17 January 2022

The Torch is a melee weapon which sets enemies on fire.

Details

  • Special Effects:
    • Burns enemies (15 base burning DPS) for 2.7 seconds on hit.
    • Each hit in the combo creates pools of fire with different sizes (1/2/2/4) and durations (2/2/5/6).
  • Breach Bonus: 0.8 / 1.5 / 0.8 / 1.5
    • Base Breach Damage: 72 / 112.5 / 90 / 137.5
    • Base Breach DPS: 233
  • Combo Duration: 1.77 seconds
    • First Hit: 0.31 (0.21 + 0.1 + 0)
    • Second Hit: 0.42 (0.32 + 0.1 + 0)
    • Third Hit: 0.35 (0.25 + 0.1 + 0)
    • Fourth Hit: 0.69 (0.39 + 0.3 + 0)
  • Tags: NoCritical, Fire, UnlockInPublicEvent
  • Legendary Version:
    • Forced Affix: Fire Damage
      • "+40% damage on a burning target."

Synergies

  • The Torch synergizes well with the Oiled Sword IconOiled Sword. Hitting an enemy with the Torch and following with the Oiled Sword will guarantee dealing critical damage.

Notes

  • "Extra damage to status effect" affixes apply to the weapon's attacks as well as the inflicted burn status.
  • The Torch is functionally a melee version of Firebrands IconFirebrands, but does much more damage. This damage isn't enough to compete with other melee weapons, so the Torch is best used as a tool to inflict burn enemies. Having the Torch and Firebrands together is ill-advised.

History

    • 0.0
    • .ntroduced.
    • 1.9
    • Base hit damage increased from 30/45/40/60 to 33/50/45/65.
    • Base combo damage increased from 165 to 193.
    • Base DPS increased from 99 to 109.
    • 2.1
    • .ase damage decreased from x to x.
    • 2.4
    • Base DPS increased from 90 to 107.
    • Base breach DPS increased from 202 to 233.
  • Weapons
    Melee
    • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Baseball Bat IconBaseball Bat
    Ranged
    • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
    Shield
    • • • • • • • • • • • • •