User:OfficialJoyFX

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General[edit | edit source]

Checklist[edit | edit source]

Weapons[edit | edit source]

Test=[edit | edit source]

Melee Weapons[edit | edit source]

Icon Name Description Blueprint Location Base DPS Base Special DPS Scaling Item ID
Rusty Sword Icon.png
Rusty Sword Kills things. Sometimes... Starter weapon until Random Melee Weapon is unlocked (then found in secret tile in the starting area) 119 DPS N/A Strength Stat.png 47
Balanced Blade Icon.png
Balanced Blade Damage increases up to +100% when you strike repeatedly. Inflicts critical hits after 10 successive hits. Always unlocked 89 DPS 139 DPS Strength Stat.png 49


Melee Weapons[edit | edit source]

Icon Name Description Blueprint Location Base DPS Base Special DPS Scaling Item ID
Rusty Sword Icon.png
Rusty Sword Kills things. Sometimes... Starter weapon until Random Melee Weapon is unlocked (then found in secret tile in the starting area) 119 DPS N/A Strength Stat.png 47
Balanced Blade Icon.png
Balanced Blade Damage increases up to +100% when you strike repeatedly. Inflicts critical hits after 10 successive hits. Always unlocked 89 DPS 139 DPS Strength Stat.png 49
Twin Daggers Icon.png
Twin Daggers Inflicts a critical hit on the 3rd consecutive strike.

Two knives for the price of one, more violence for your dollar!

Always unlocked 201 DPS Strength Stat.png 53
Nutcracker Icon.png
Nutcracker Inflicts a critical hit if the target is stunned, frozen or immobilized. Always unlocked 134 DPS 297 DPS Str Hp.png 67
Blood Sword Icon.png
Blood Sword Causes bleeding (9 DPS for 6 sec). Dropped by Zombie (100% chance) 109 DPS 9 bleeding DPS Strength Stat.png 52
Spartan Sandals Icon.png
Spartan Sandals Knocks back enemies, dealing 90 extra damage if the enemy hits a wall. The final strike in the combo will knock any enemy back.

This. Is. DEAD CELLS!

Dropped by Runner (100% chance) 21 DPS 90 bonus damage Strength Stat.png 68
Oiled Sword Icon.png
Oiled Sword Douses the enemy with flammable oil. Dropped by Bat (1.7% chance) 149 DPS N/A Strength Stat.png 74
Broadsword Icon.png
Broadsword The second and third hits are critical.

Slow and heavy, but deliciously vicious.

Obtained from Tutorial Knight's corpse within the Prisoners' Quarters 273 DPS Str Hp.png 54
Assassin's Dagger Icon.png
Assassin's Dagger Inflicts a critical hit when you stab your enemy in the back.

Light but deadly if you know how to use it.

Found above the starting point of the Promenade of the Condemned 100 DPS 300 critical DPS Strength Stat.png 51
Frantic Sword Icon.png
Frantic Sword Inflicts a critical hit when you have less than 50% health.

The weapon of choice of fighters who like to live dangerously.

Dropped by Kamikaze (0.4% chance)
Toxic Sewers / Ancient Sewers / Prison Depths / Stilt Village / Graveyard /
Slumbering Sanctuary / Forgotten Sepulcher
[1+ BSC]Promenade of the Condemned
137 DPS 285 critical DPS Str Skill.png 76
Cursed Sword Icon.png
Cursed Sword One hit and you're dead.

So you like to play hardball, do ya?

Dropped by Conjunctivius (1st kill) 407 DPS N/A Str Skill.png 56
Shovel Icon.png
Shovel Knocks back enemies and bombs.

Any object is a deadly weapon if it's moving fast enough...

Dropped by Swarm Zombie (0.4% chance)
Graveyard
144 DPS N/A Str Hp.png 55
Spite Sword Icon.png
Spite Sword Inflict a critical hit if you took damage less than 8 sec ago, or if you're cursed.

A rusty weapon that reveals its power when things get tough.

Dropped by Buzzcutter (0.03% chance)
Ramparts
131 DPS 315 critical DPS Strength Stat.png 50
Valmont's Whip Icon.png
Valmont's Whip Ignores shields. Inflicts a critical hit if the tip of the whip strikes the enemy.

Popularized by the well-dressed Baron Valmont du Cul.

Dropped by Disgusting Worm (0.4% chance)
Toxic Sewers / Ancient Sewers
109 DPS 305 critical DPS Str Hp.png 72
Wrenching Whip Icon.png
Wrenching Whip Ignores shields, pulls victims toward you and inflicts a critical hit on the 3rd strike. Dropped by Pirate Captain (0.4% chance)
Stilt Village
129 DPS 187 critical DPS Strength Stat.png 73
Impaler (Weapon) Icon.png
Impaler Inflicts a critical hit if the target is up against a wall. Dropped by The Concierge (2nd kill) 117 DPS 300 critical DPS Strength Stat.png 63
Sadist's Stiletto Icon.png
Sadist's Stiletto Inflicts a critical hit if the target is bleeding or poisoned.

Hit 'em where it hurts.

Dropped by Spiker (1.7% chance) 109 DPS 191 critical DPS Strength Stat.png 57
War Spear Icon.png
War Spear Inflicts a critical hit when you strike several targets at the same time.

Greater range but less speed.

Dropped by Hammer (1.7% chance)
Prison Depths
149 DPS 306 critical DPS Str Hp.png 62
Rapier Icon.png
Rapier Inflicts a critical hit immediately after a roll or a parry.

It's all in the wrist...

Dropped by Scorpion (0.4% chance)
Toxic Sewers / Ancient Sewers
106 DPS 268 critical DPS Strength Stat.png 65
Spiked Boots Icon.png
Spiked Boots Inflicts a critical hit if the kick interrupts an attack. Dropped by Thorny (0.4% chance)
Ossuary / High Peak Castle (Key Guardian)
101 DPS 297 critical DPS Strength Stat.png 69
Hayabusa Boots Icon.png
Hayabusa Boots The last hit inflicts area-of-effect damage and pushes enemies back. Found at the end of the Forgotten Sepulcher 128 DPS N/A Strength Stat.png 70
Hayabusa Gauntlets Icon.png
Hayabusa Gauntlets Inflicts critical hits if the victim has less than 40% HP. Dropped by Lancer (0.4% chance)
High Peak Castle
124 DPS 243 critical DPS Strength Stat.png 71
Torch Icon.png
Torch Burns your enemies (15 DPS for 2.7 seconds).

Talk about mood lighting!

Dropped by Spawner (1.7% chance)
Ossuary
99 DPS 15 burning DPS Strength Stat.png 75
Symmetrical Lance Icon.png
Symmetrical Lance Inflicts critical hits for 6 sec if you quickly kill 2 enemies with this weapon. Dropped by The Hand of the King (1st kill) 168 DPS 251 critical DPS Str Hp.png 64
Swift Sword Icon.png
Swift Sword Inflicts a critical hit if you have an active speed buff.

Forget about taking your time. To get real results, strike hard and fast.

Unlocked on 1st completed Daily Run (only one completion per day counts) 112 DPS 171 critical DPS Strength Stat.png 58
Meat Skewer Icon.png
Meat Skewer Lets you go behind your enemy.

Now you see me, now you don't!

Unlocked on 10th completed Daily Run (only one completion per day counts) 141 DPS N/A Strength Stat.png 66
Giantkiller Icon.png
Giantkiller Inflicts a critical hit if the victim is an Elite or a Boss.

The bigger they are...

Dropped by The Giant on first kill
Guardian's Haven
186 DPS 465 critical DPS Str Hp.png 59
Shrapnel Axes Icon.png
Shrapnel Axes Metal shards burst from the axes when you strike enemies, inflicting approximately 130 damage. Dropped by Demon (0.4% chance)
[4+ BSC]Slumbering Sanctuary / High Peak Castle
135 DPS N/A Str Skill.png 60
Seismic Strike Icon.png
Seismic Strike Unleashes shock waves through the ground, locking enemies in place. Dropped by Bomber (0.4% chance)
[2+ BSC]Toxic Sewers / Ramparts / Stilt Village / Graveyard / High Peak Castle
[2-3 BSC]Ossuary
[5 BSC]Astrolab
147 DPS N/A Str Hp.png 61
Flawless Icon.png
Flawless Inflicts critical hits if you haven't taken damage for at least 30 seconds. Dropped by Slammer (0.4% chance)
[5 BSC]Cavern / Astrolab
104 DPS 270 DPS Str Hp.png 77


Ranged Weapons[edit | edit source]

Icon Name Description Blueprint Location Base DPS Base Special DPS Scaling Item ID
Beginner's Bow.png
Beginner's Bow Ammo: 6

Ammo comes back after enemies are killed.

The Jailer's son was getting pretty good at hunting rats with this...

Starter bow until Random Starter Bow is purchased (found in secret tile near the place where you start afterwards) 100 DPS N/A Skill Stat.png 78
Multiple-nocks Bow Icon.png
Multiple-nocks Bow Ammo: 18

Shoots 3 arrows at the same time.

Always unlocked 190 DPS N/A Skill Stat.png 79
Throwing Knife Icon.png
Throwing Knife Ammo: 8

Causes bleeding (20 DPS for 2 seconds). Automatically targets the nearest enemy.

Always unlocked 14 DPS 20 bleeding DPS Skill Stat.png 97
Electric Whip Icon.png
Electric Whip Automatically targets nearby enemies. Ignores shields. Always unlocked 128 DPS N/A Str Skill.png 98
Firebrands Icon.png
Fire Brands Burns enemies and the ground (19 DPS for 3 sec). Always unlocked 8 DPS 19 burning DPS Str Skill.png 99
Frost Blast Icon.png
Frost Blast Ammo: 4 †

Freezes enemies in front of you. No damage if the target is already frozen.

Always unlocked 48 DPS N/A Skill Stat.png 104
Bow and Endless Quiver Icon.png
Bow and Endless Quiver Unlimited ammo. Last shot is a critical hit!

"You can never have too many arrows" - Legolas

Dropped by Undead Archer (0.03% chance) 133 DPS N/A Skill Stat.png 80
Marksman's Bow Icon.png
Marksman's Bow Ammo: 6

Inflicts a critical hit at long range.

Slow, but devastating at long range. A sniper's delight.

Found behind the Timed Gate (closes after 8 minutes) in the Ossuary 50 DPS 300 critical DPS Skill Hp.png 81
Infantry Bow Icon.png
Infantry Bow Ammo: 5

Inflicts a critical hit at close range.

A bow designed for close combat.

Dropped by Undead Archer (1.7% chance) 68 DPS 189 critical DPS Str Skill.png 83
Quick Bow Icon.png
Quick Bow Ammo: 10

Inflicts a critical hit if the target has 2 or more arrows stuck in its body.

Speed at the detriment of accuracy.

Behind the starting point in the Prisoners' Quarters, up some ledges on the wall 43 DPS 141 critical DPS Skill Stat.png 84
Ice Bow Icon.png
Ice Bow Ammo: 4

Briefly freezes enemies.

Dropped by Undead Archer (0.4% chance) 46 DPS N/A Skill Stat.png 85
Heavy Crossbow Icon.png
Heavy Crossbow Ammo: 15

Shoots several short-range bolts at once.

A point-blank blast.

Dropped by The Concierge on first kill 280 DPS N/A Skill Hp.png 86
Repeater Crossbow Icon.png
Repeater Crossbow Ammo: 30

Fires multiple bolts, periodically immobilising enemies. Inflicts critical hits on immobilised targets.

Dropped by Dark Tracker (0.4% chance)
Forgotten Sepulcher / Clock Tower
High Peak Castle (Key Elities)
Ossuary (1 BSC)
Promenade of the Condemned (4+ BSC)
71 DPS 123 DPS Skill Hp.png 87
Hokuto's Bow Icon.png
Hokuto's Bow Ammo: 2 †

Marks the enemy, who then takes +75 DPS for 20 sec. If the enemy dies, the mark spreads.

You don't know it yet, but you're already dead.

Dropped by Cannibal (1.7% chance) 25 DPS 75 extra DPS Str Skill.png 95
Ice Crossbow Icon.png
Ice Crossbow Ammo: 9

Tap to freeze enemies. Hold to inflict critical damage.

Dropped by The Time Keeper on second kill 60 DPS 171 critical DPS Skill Stat.png 88
Explosive Crossbow Icon.png
Explosive Crossbow Bolts explose in the area of effect. Any enemy hit by a bolt suffers a critical wound. Can be found in the Promenade of the Condemned through the three locked doors 79 DPS 134 critical DPS Skill Hp.png 89
Nerves of Steel Icon.png
Nerves of Steel Ammo: 4

Inflicts a critical hit if the arrow is shot at right moment.

To the far right in the Ramparts, by jumping on top of an invisible platform. This weapon can only be unlocked under the special circumstance, that the last tower does NOT have the exit to the next stage or the secret amethyst. 56 DPS 229 critical DPS Skill Hp.png 96
Alchemic Carbine Icon.png
Alchemic Carbine Poisons its victims (20 DPS for 6 seconds). In a secret room in the Ancient Sewers, through a long hole obscured by vines that can be rolled through. 18 DPS 20 poison DPS Str Skill.png 90
Lightning Bolt Icon.png
Lightning Bolt Hold to inflict critical hits.

Join the dark side.

Dropped by Inquisitor (1.7% chance) 122 DPS 277 critical DPS Skill Hp.png 102
Fire Blast Burns enemies and any ground in range. Inflicts critical hits when oil is present.

Rare, medium or well-done?

Dropped by Masker (1.7% chance)
Prison Depths / Graveyard / Slumbering Sanctuary
150 DPS 196 critical DPS Str Skill.png 103
Ice Shards Icon.png
Ice Shards Ammo: 3 †

Slows down enemies during 3 sec. Inflicts critical hits on targets is in water or covered in oil.

Dropped by The Time Keeper on first kill 58 DPS 232 critical DPS Str Skill.png 100
Pyrotechnics Icon.png
Pyrotechnics Launches multiple flaming projectiles. Inflicts critical damage on targets covered in oil. Dropped by Caster (1.7% chance)
Slumbering Sanctuary
89 DPS 161 critical DPS Skill Stat.png 101
Boomerang Icon.png
Boomerang Ammo: 1 †

Comes back to you automatically.

Old faithful.

Behind the third locked door in High Peak Castle (next to the exit to the Throne Room).

Requires the Spider Rune / Homunculus Rune or an amulet with two extra air jumps to reach the Blueprint.

89 DPS N/A Skill Hp.png 91
The Boy's Axe Icon.png
The Boy's Axe Ammo: 1

Blocks the victim. Inflicts 135 damage when called back to the user.

Boi.

Dropped by Ground Shaker (1.7% chance)
Cavern
119 DPS N/A Str Skill.png 93
War Javelin Icon.png
War Javelin Ammo: 1

Impales all enemies in its path. If they're close to a wall they take 90 extra damage. The javelin must be retrieved (if not, it comes back automatically after 15 seconds).

At the end of an obstacle course in Cavern (next to the exit to the Guardian's Haven). 110 DPS N/A Skill Hp.png 94
Magic Missiles Icon.png
Magic Missiles Automatically targets the nearest enemy. Dropped by Arbiter (0.4% chance)
[3 BSC]Prisoners' Quarters
[3+ BSC]Toxic Sewers / Ramparts / Prison Depths / Slumbering Sanctuary / Clock Tower / Cavern / High Peak Castle
111 DPS N/A Skill Stat.png 105
Hemorrhage Icon.png
Hemorrhage Ammo: 5

Causes bleeding (25 DPS for 3 seconds). Deals a critical hit if the target is bleeding or poisoned.

Dropped by Magistrate of Death (0.4% chance)
[5 BSC]Astrolab
47 DPS 187 critical DPS

25 bleeding DPS

Skill Hp.png 92
Sonic Carbine Icon.png
Sonic Carbine Ammo: 20

Fires through enemies and keeps shooting when held down.

Found at the top of the exit tower in Astrolab, requires Apex key.
[5 BSC]Astrolab
136 DPS N/A Skill Stat.png 82


Shields[edit | edit source]

Icon Name Description Blueprint Location Block Damage Parry Damage Absorbed Damage Scaling Item ID
Old Wooden Shield Icon.png
Old Wooden Shield Hold the shield up to reduce some damage. Parry at the right time to cancel all damage. Secondary weapon only. Starter shield until Random Starter Shield is purchased (found in secret tile near the place where you start afterwards) 15 damage 30 damage 75% Health Stat.png 106
Greed Shield Icon.png
Greed Shield A successful parry knocks out enemies' teeth (1 per enemy) and transforms arrows into gold. The value of this loot increases if you have less than 1000 GOLD. Always unlocked 40 damage 80 damage 75% Health Stat.png 114
Cudgel Icon.png
Cudgel Stuns blocked enemies. Stuns lasts longer if a parry is successful. Always unlocked 20 damage 40 damage 75% Health Stat.png 108
Rampart Icon.png
Rampart Absorbs more damage. Generates a force field for 3 sec on a successful parry. Dropped by Shieldbearer (0.4% chance) 40 damage 80 damage 85% Health Stat.png 111
Bloodthirsty Shield Icon.png
Bloodthirsty Shield Blocked attacks inflict bleeding (20 DPS for 3 seconds). Effect extended to nearby enemies on a successful parry. Dropped by Shieldbearer (0.03% chance) 15 damage (20 bleeding DPS) 30 damage (20 bleeding DPS) 75% Health Stat.png 113
Assault Shield Icon.png
Assault Shield Blocks attacks while charging forward. Found behind the Timed Door (closes after 2 minutes) in the transition before Promenade of the Condemned 20 damage 40 damage 75% Health Stat.png 112
Parry Shield Icon.png
Parry Shield Cannot be held up. Blocked grenades and shots are returned with added power. Found in a secret area within Stilt Village N/A 100 damage N/A Health Stat.png 116
Punishment Icon.png
Punishment Blocked attacks inflict damage to nearby enemies. Critical damage if parry is successful. Found in room behind key door within the Clock Tower 50 damage 80 damage 75% Health Stat.png 109
Knockback Shield Icon.png
Knockback Shield Blocked attacks push enemies backwards. Effect doubled on a successful parry. Dropped by Catcher (0.4% chance) 30 damage 60 damage 75% Skill Hp.png 110
Spiked Shield Icon.png
Spiked Shield Inflicts major damage on blocked enemies. Dropped by Cleaver (1.7% chance) 70 damage 140 damage 75% Health Stat.png 115
Force Shield Icon.png
Force Shield Generates a temporary forcefield when held up. It regenerates slowly when the shield is not held up. Parries speed up the process. Dropped by Festering Zombie (0.4% chance) 40 damage N/A 75% Health Stat.png 117
Front Line Shield Icon.png
Front Line Shield Inflicts +125% damage if you hit an enemy in hand-to-hand combat in the last 5 seconds. Found in a secret area in Ancient Sewers 25 damage 50 damage 75% Str Hp.png 107
Thunder Shield Icon.png
Thunder Shield Inflicts 55 electric DPS when held up. The damage increases to 155 DPS for 8 seconds after parrying successfully. Dropped by Defender (0.4% chance) 40 damage 75% Skill Hp.png 118


Tools[edit | edit source]

Traps & Turrets[edit | edit source]

Icon Name Description Blueprint Location Base Damage Base Cooldown Time Scaling Item ID
Sinew Slicer Icon.png
Sinew Slicer Fires saws on nearby enemies, inflicting x damage/s, plus y bleeding DPS (lasts 1.5 sec). Always unlocked 20 DPS (6 bleeding DPS) 10 seconds Skill Stat.png 1
Wolf Trap Icon.png
Wolf Trap Launches 2 traps which immobilize enemies for 6.5 seconds. Increases all damage taken by trapped enemies by x DPS. Always unlocked 40 DPS 14 seconds Skill Hp.png 6
Double Crossb-o-matic Icon.png
Double Crossb-o-matic Fires at 2 nearby enemies, each shot inflicts x DPS. Dropped by Zombie (0.4% chance) 45 DPS 10 seconds Skill Stat.png 0
Heavy Turret Icon.png
Heavy Turret Fires on all nearby enemies and inflicts x DPS. Your own damage is increased by 15% if you are close to the turret. Dropped by Slasher (0.4% chance) 110 DPS 10 seconds Skill Stat.png 2
Barnacle Icon.png
Barnacle Fires rapidly on enemies passing below inflicting x DPS. You need to be close by for this to work. Lasts 9 sec. Dropped by Thorny (1.7% chance) 52 DPS 10 seconds Skill Stat.png 3
Flamethrower Turret Icon.png
Flamethrower Turret Burns nearby enemies for 2 seconds (x DPS). Dropped by Shocker (0.4% chance) 18 burning DPS 6 seconds Str Skill.png 4
Cleaver (Skill) Icon.png
Cleaver Inflicts x DPS and bleeding (y DPS for 1.8 sec) to enemies walking on it. Dropped by Runner (1.7% chance) 35 DPS (6 bleeding DPS) 10 seconds Str Skill.png 5
Crusher Icon.png
Crusher Violently crushes enemies in its area of effect (x damage). Dropped by Lacerator (0.4% chance) 200 damage 14 seconds Skill Hp.png 7
Explosive Decoy Icon.png
Explosive Decoy You disappear for 2.5 seconds and leave a lure in your place which attracts all nearby enemies. Explodes after 2.5 seconds (x damage). Dropped by Protector (0.4% chance) 110 damage 12 seconds Skill Stat.png 8

Grenades[edit | edit source]

Icon Name Description Blueprint Location Base Damage Base Cooldown Time Damage reduction Scaling Item ID
Infantry Grenade Icon.png
Infantry Grenade Quick to use, but not super powerful. Always unlocked 90 damage 4 seconds No Strength Stat.png 13
Powerful Grenade Icon.png
Powerful Grenade Causes a large explosion. Dropped by Bombardier (1.7% chance) 250 damage 13 seconds No Str Hp.png 12
Cluster Grenade Icon.png
Cluster Grenade Explodes into 6 mini bombs inflicting 50 damage each Dropped by Slasher (1.7% chance) 50 damage/bomb 20 seconds No Strength Stat.png 14
Ice Grenade Icon.png
Ice Grenade Explodes, freezing nearby enemies for 5 seconds and inflicting 35 damage. Always unlocked 35 damage 18 seconds Yes Str Skill.png 17
Fire Grenade Icon.png
Fire Grenade Inflicts 12 damage and burns nearby enemies for 3 seconds (25 DPS). Dropped by Grenadier (1.7% chance) 12 damage (25 burning DPS) 13 seconds No Strength Stat.png 18
Magnetic Grenade Icon.png
Magnetic Grenade Attracts anything close to it and deals 12 DPS (lasts 5.5 sec). Dropped by Grenadier (0.4% chance) 12 DPS 16 seconds No Strength Stat.png 15
Stun Grenade Icon.png
Stun Grenade Inflicts 20 damage and stuns nearby enemies for 2 seconds. Found in the Ramparts 20 damage 18 seconds Yes Str Skill.png 16
Root Grenade Icon.png
Root Grenade Immobilizes all nearby enemies for 3 seconds and inflicts 30 DPS while they are trapped. Behind Timed Door in the Collector's Room after the Black Bridge (closes after 15 minutes) 30 DPS 16 seconds No Str Skill.png 19
Oil Grenade Icon.png
Oil Grenade Inflicts 60 damage and covers nearby enemies with flammable oil. Dropped by Hammer (0.4% chance) 60 damage 10 seconds No Strength Stat.png 20
Swarm Icon.png
Swarm Summons 2 biters to serve you for 30 seconds (cumulative up to 8 max). Dropped by Disgusting Worm (0.4% chance) Not displayed 0.4 second No Str Hp.png 21
Hunter's Grenade Icon.png
Hunter's Grenade Throw this grenade at a monster to aggravate it a little. Beat it down to 40% health or less, then use the Blueprint Extractor on the monster to obtain a blueprint from it

Catch 'em all!

Unlocked at the Collector, through the Specialist's Showroom upgrade.

Afterwards spawns behind golden door (which requires 7500 gold to unlock on base difficulty) within Specialist's Shop in Prisoners' Quarters.

N/A N/A No Strength Stat.png

(it actually deals no damage)

22

Powers[edit | edit source]

Icon Name Description Blueprint Location Base Damage Base Cooldown Time Damage reduction Scaling Item ID
Death Orb Icon.png
Death Orb Summons a slow moving but devastating orb of energy (x damage and y DPS, lasts for 12 sec). Dropped by Cleaver (0.4% chance) 50 damage on hit and 125 DPS 20 seconds No Skill Stat.png 24
Tornado Icon.png
Tornado Inflicts x DPS to all enemies caught inside. Changes direction when it hits a wall. Lasts for 10 sec. Dropped by Guardian Knight (0.4% chance) 80 DPS 24 seconds No Skill Stat.png 25
Knife Dance Icon.png
Knife Dance Launches a storm of knives around you which cause bleeding (x DPS for 4 sec). Dropped by Bat (0.4% chance) 5 damage on hit and 40 bleeding DPS per effect 16 seconds No Str Skill.png 26
Corrupted Power Icon.png
Corrupted Power Your attacks deal an additional x DPS for 8 seconds. You also take +30% extra damage during this period. Dropped by Protector (0.4% chance) 50 DPS 16 seconds Yes Skill Hp.png 27
Vampirism Icon.png
Vampirism Nearby enemies bleed (x DPS for 20 sec) and drop a healing item (heals 5% HP). Dropped by Inquisitor (0.4% chance) 40 bleeding DPS N/A Yes Skill Hp.png Vampirism: 28

Empty Vampirism: 29

Tonic Icon.png
Tonic Heals x% HP and completely protects you for 3 seconds. Must be recharged after use. Always unlocked 10 damage

Heal 4% of HP

N/A Yes Skill Hp.png Tonic: 30

Empty Tonic: 31

Grappling Hook Icon.png
Grappling Hook Pulls an enemy to you. The next attack on this enemy inflicts +x% damage and stuns for 1 sec.

Yes, just like Scorpion...

Dropped by Catcher (0.4% chance) 40% 3 seconds No Skill Hp.png 33
Phaser Icon.png
Phaser Teleports you behind the enemy. The next attack inflicts +x damage. Dropped by Runner (0.4% chance) 70 damage 2 seconds No Str Skill.png 34
Corrosive Cloud Icon.png
Corrosive Cloud Creates a toxic cloud that lasts 15 sec, inflicting bleed and poison damage (x DPS for 2 sec). Dropped by Swarm Zombie (0.4% chance) 8 bleed/poison DPS 20 seconds No Skill Stat.png 36
Lacerating Aura Icon.png
Lacerating Aura Inflicts x DPS to nearby targets (lasts 4 sec). Unlocked on 5th completed Daily Run (only one completion per day counts) 85 DPS 12 seconds No Skill Stat.png 37
Wave of Denial Icon.png
Wave of Denial Repels all nearby enemies back and inflicts x damage. If the victim is thrown against a wall, it takes y extra damage. Dropped by Bombardier (1.7% chance) 30 (90) damage 3 seconds No Skill Stat.png 38
Wings of the Crow Icon.png
Wings of the Crow Temporarily (4 sec) allows you to float in the air while inflicting x DPS to enemies below you.

Craaaawwwww!

Dropped by Golem (1.7% chance) 75 DPS 24 seconds No Skill Stat.png 39
Great Owl of War Icon.png
Great Owl of War Summon a Great Owl pet (32 DPS). Activating this skill again will anger the Great Owl (105 DPS). The Great Owl disappears if you take any damage. Dropped by Knife Thrower (0.4% chance) 32 DPS 10 seconds No Skill Stat.png Owl: 43

Owl Buff: 44

Blueprint Extractor Icon.png
Blueprint Extractor Use this on a monster transformed by the Hunter's Grenade with less than 40% health remaining Drops nearby transformed monster after Hunter's Grenade successfuly used N/A N/A N/A Skill Stat.png

(it actually deals no damage)

41
Forgotten Map Reveals your surroundings. Only works once. Unlocked at the Collector, through the Specialist's Showroom upgrade.

Afterwards spawns behind golden door (which requires 10000 gold to unlock on base difficulty) within Specialist's Shop in Prisoners' Quarters.

N/A N/A Yes Skill Stat.png

(it actually deals no damage)

42

Mutations[edit | edit source]

Brutality[edit | edit source]

Name Image Description Blueprint Acquisition Method Unlock Cost Notes Mutation ID
Killer Instinct
Killer Instinct Mutation Icon.png
Reduces the cooldown of your skills by [0.4 base] seconds for each enemy killed in hand to hand combat. N/A (Always available) N/A Reduces your skill cooldowns when you kill an enemy with a "Melee" weapon. Starts at 0.4 seconds and has a cap of 3 seconds at 25+ Brutality.

Replaces Fireworks Technician as of v1.1.

232
Combo
Combo Mutation Icon.png
+[160 base] DPS for 8 seconds after killing an enemy. N/A (Always available) N/A Damage is added at most once every 0.33 seconds. 233
Vengeance
Vengeance Mutation Icon.png
+[90 base] DPS for 8 seconds and -60% damage taken for 3 seconds after taking damage. The Time Keeper (5th kill) 50 cells Damage is added at most once every 0.2 seconds. 234
Melee
Melee Mutation Icon.png
Melee attacks slow down enemies for 0.2-0.8s [0.2s base, 0.8s max]. They won't be able to infect you with the Malaise for 1s. The Concierge (3rd kill) 50 cells The slowdown duration increase starts at 0.2s with a cap of 0.8s at 11+ Brutality.

Before v1.2, this mutation worked differently: it added DPS if you were near two or more enemies.

235
Open Wounds
Open Wounds Mutation Icon.png
Your close combat attacks inflict bleeding ([18 base] DPS for 0.9 seconds) Lacerator (0.4% chance) 50 cells Close combat attacks are with weapons from the "melee" category. Attacks inflict bleed at most once every 0.4 seconds. Replaces Sadism as of v1.1. 237
Tainted Flask
Tainted Flask Mutation Icon.png
Using a health potion grants +[300 base] DPS for 12 sec. If the flask is empty it will automatically refill itself after you kill [15 base] "Elite" enemies... Easy. The Time Keeper (4th kill) 50 cells Damage is added at most once every 0.25 seconds.

Before v1.1, this mutation also reduced flask healing to 30% of maximum health, and before v1.2, this mutation did not refill itself after killing certain amount of Elites.

238
Soldier Resistance Increase your health by 2-25% [2% base, 25% max]. You can only be infected by the Malaise every 1.2 sec. Guardian Knight (1.7% chance) 100 cells The health increase starts at 2% with a cap of 25% at 19+ Brutality.

Before v1.2, this mutation did not increase the cooldown time before you could get infected again.

239
Berserker
Berserker Mutation Icon.png
Killing an enemy with a melee attack reduces the damage you take by 10-60% [10% base, 60% max] for 5 sec. You cannot be infected by the Malaise for 3 sec. Failed Experiment (0.4% chance) 100 cells The damage reduction increase starts at 2% with a cap of 60% at 14+ Brutality. 240

Tactics[edit | edit source]

Name Image Description Blueprint Acquisition Method Unlock Cost Notes Mutation ID
Hunter's Instinct
Hunter's Instinct Mutation Icon.png
Decreases the cooldown of your skills by [0.3 base] seconds for each enemy killed without using close-combat attacks. N/A (Always available) N/A Reduces your skill cooldowns when you kill an enemy with an item from the "Ranged", "Traps & Turrets" or "Miscellaneous Skills/Powers'" categories. The effect starts at 0.3 sec with a cap of 2.5 seconds at 19+ Tactics.

Replaces Efficiency as of v1.1.

243
Support
Support Mutation Icon.png
+[65 base] DPS while you're nearby a deployed skill. Inquisitor (100% chance) 50 "Nearby" is defined as close enough to power a deployed skill (within 9 tiles of the deployable). Proximity is checked every 0.2 seconds, and damage is added at most once every 0.33 seconds. 244
Parting Gift
Parting Gift Mutation Icon.png
Causes a bomb to appear that inflicts [65 base] damage when you kill an enemy with a non-melee attack. Secret area in Graveyard 100 Bomb takes 0.7 seconds to detonate. It has a 6-tile explosion radius. 245
Tranquility
Tranquility Mutation Icon.png
+[65 base] DPS for while there are no enemies nearby. The Concierge (4th kill) 50 Enemies within 5 tiles count as "nearby" and stop this mutation. Proximity is checked every 0.2 seconds, and damage is added at most once every 0.33 seconds. 246
Ripper
Ripper Mutation Icon.png
Hand to hand attacks cause 3 arrows stuck in the attacked enemy to fall out, each one dealing [80 base] damage. Secret area in the Promenade of the Condemned 100 Stomping on an enemy also triggers this mutation. Changed in v1.1. 247

Survival[edit | edit source]

Name Image Description Blueprint Acquisition Method Unlock Cost Notes Mutation ID
Blind Faith
Blind Faith Mutation Icon.png
Reduces the cooldown on your skills by [2.5 base] sec with each successful parry. N/A (Always available) N/A Starts at 2.5 seconds with a cap of 5 seconds at 25+ Survival.

Part of the overhaul of cooldown reduction mechanics in v1.1.

248
Counterattack
Counterattack Mutation Icon.png
Your first attack after a successful parry inflicts +[180 base] damage. Conjunctivius (2nd kill) 50 Damage only added to the first attack within 8 seconds after a parry. Final added damage is always rounded up. 249
What Doesn't Kill Me
What Doesn't Kill Me Mutation Icon.png
Recover 1-3% HP [1% base, 3% max] after parrying a melee attack. Disgusting Worm (100% chance) 50 Healing can only occur once per enemy. Starts at 1% health with a cap of 3% at 24 Survival.

Before v1.1, healed a set number instead of a percentage.

250
Necromancy
Necromancy Mutation Icon.png
Recover 0.3-2% HP [0.3% base, 2% max] when an enemy dies. Reduces your infection level when you kill a boss. N/A (Always available) N/A Final healing is always rounded up. Starts at 0.3% health with a cap of 2% at 29 Survival. Reduces your infection by 4 on boss kill (not affected by Dead Inside mutation).

Before v1.1, healed a set number instead of a percentage, and before v1.2, did not heal infection upon boss kill.

251
Extended Healing Your health potion heals 85%, its effect is spread over 15 sec and you deal +[160 base] DPS during this time. Killing an Elite will occasionally heal some infection. Secret area in Ossuary 100 Damage is added at most once every 0.33 seconds. Elites have a 30% chance of dropping a Small Cough Syrup upon kill, which heals 1 infection upon pickup.

Before v1.2, this mutation did not change how much flask heals you.

252
Gastronomy
Gastronomy Mutation Icon.png
The efficiency of food is increased by +100%. If you recycle, you receive +[60 base] DPS over 300 sec. Conjunctivius (3rd kill) 50 Damage is added at most once every 0.33 seconds. Final added DPS is always rounded up. 253
Spite Successful parries and reflected shots inflict [120 base] damage. Secret area in transition to Toxic Sewers 100 Normal reflected shots deal 80 base damage, so this increases reflect damage by 50%. 254

Colorless[edit | edit source]

Name Image Description Blueprint Acquisition Method Unlock Cost Notes Mutation ID
Instinct of the Master of Arms
Instinct of the Master of Arms Mutation Icon.png
Reduces the cooldown on your skills by [0.08 base] sec with each critical hit. Lancer (0.4% chance) 100 Skill cooldowns are reduced at most once every 0.45 seconds. Starts at 0.8 seconds and increases by 0.04 with each Stat until a cap of 1 sec at 24+ Stats.

Added as part of the overhaul of cooldown reduction mechanics in v1.1.

255
Ammunition
Ammo Mutation Icon.png
x2 ammunition on your ranged weapons. N/A (Always available) N/A Does not affect ammo from the Extra Ammo Affix 256
Ygdar Orus Li Ox
Ygdar Orus Li Ox Mutation Icon.png
Saves you ONE TIME if you die prematurely. Cannot be dropped once picked up. N/A (Always available, but only obtainable after exiting the Prisoners' Quarters and before entering either second stage. It can be re-obtained immediately after resetting mutations.) N/A Upon taking lethal damage which does not trigger sudden death prevention, freezes nearby enemies, returns you to 25% of maximum health, and destroys itself. Once used, you cannot take another mutation in its place, locking this mutation slot for the rest of the run. Does not protect against death by curse. If the heart icon is red, the mutation is active; a rotten heart icon means it was used. Active: 257

Depleted: 258

Recovery
Recovery Mutation Icon.png
The time available to recover your health after taking damage is multiplied by 2. Conjunctivius (4th kill) 50 Rally health now drains 0.16 seconds (usually 0.08) after taking damage, at a rate of 15% of maximum health per second (usually 30% maximum health/s). 259
Emergency Triage
Emergency Triage Mutation Icon.png
Flasks only heal 45% of maximum health, but their usage is accelerated by 300% and they fully protect you for 3 seconds after use. The Time Keeper (6th kill) 100 Before the Baguette Update, did not reduce the amount flasks healed. 260
Velocity
Velocity Mutation Icon.png
The speed bonus from killing multiple enemies quickly lasts 3x longer. The Time Keeper (3rd kill) 50 Base duration of the speed bonus is 14 seconds. 261
Dead Inside
Dead Inside Mutation Icon.png
+50% HP. Food no longer heals you. Your infection counter is increased by +6. N/A (Always available) N/A Increased infection counter makes most of things that reduce infection by percentage heal diffrent amount of infection than before:
  • Flask charges heal 8 infection (was 5);
  • Cough Syrups heal 4 (was 3);
  • Food and Small Cough Syrups still heal 1 infection (was 1).

Before v1.1, increased HP by 30% but allowed food to heal, and before v1.2, did not increase the infection counter.

262
Alienation
Alienation Mutation Icon.png
Removing a curse requires you to kill 50% extra enemies. Each enemy you kill restores 5% HP. The Concierge (5th kill) 50 Each instance of healing occurs over 2 seconds. Before v1.1, did not require more kills to remove a curse and granted 10% HP for each. 263
Acceptance
Acceptance Mutation Icon.png
Removing a curse requires killing 50% less enemies. Consuming food curses you. Requires 3+ Boss Cells. First, gather all 3 Gardener's Keys in Promenade of the Condemned, then go through Ramparts, Graveyard, and Forgotten Sepulcher for the Moonflower Keys. They are hidden in secret areas and locked behind doors which each require Gardener's Keys.

In High Peak Castle, there is a secret area containing the blueprint in exchange for the Moonflower Keys.

200 Consuming food gives you 5 curse. Before v1.1, only reduced the amount of kills to remove curses. 264
Masochist
Masochist Mutation Icon.png
Traps damage are capped to 10% of your max HP. Increase your movement speed by 20% during 20 sec. Deep pit in Slumbering Sanctuary, with spikes on the bottom and very thin platform at the middle of the pit. After you fall down, climb up walls until you see a secret passage with blueprint. 100 Independent of the usual speed buff. Before v1.1, only reduced damage by 80%. 265
Disengagement
Disengagement Mutation Icon.png
If your health falls under 20% of maximum, you become fully protected for 5 seconds. Can only occur once every 120 seconds. Chamber in the start of Prisoners' Quarters which can only be accessed with the Homunculus rune. To get that rune, you need to beat the game once. Then, you need to use it to reach the blueprint. (Use button again to bring it back.) 200 Triggers with Darkness and Poison damage, but does not protect against them. 266


The Collector[edit | edit source]

Icon Name Description Cost Requirements Notes
Health Flask I Unlocks a health potion that can be used at any time. 5 Heals up to 60% of your health over few seconds. Also heals 5 Malaise points per each use.
Health Flask II The health potion can be used 2 times. 50 Health Flask I
Health Flask III The health potion can be used 3 times. 300 Health Flask II, unlock 10 items
Health Flask IV The health potion can be used 4 times. 700 Health Flask III, unlock 25 items
Gold Reserves I Preserves up to 3000 GOLD when you die. 5 Health Flask I
Gold Reserves II Preserves up to 6000 GOLD when you die. 35 Gold Reserves I
Gold Reserves III Preserves up to 10000 GOLD when you die. 160 Gold Reserves II, unlock 8 items
Gold Reserves IV Preserves up to 15000 GOLD when you die. 400 Gold Reserves III, unlock 15 items
Gold Reserves V Preserves up to 25000 GOLD when you die. 1000 Gold Reserves IV, unlock 30 items This upgrade is only available after you get the blueprint for it. It is located in the Ancient Sewers, at the room with lots of small passages, which requires you to have Homunculus Rune to be able to get through it and grab the blueprint
Recycling I You can transform the items you find on the ground or in chests into gold (7% of the sale price) 25 Health Flask I
Recycling II You can transform the items you find on the ground or in chests into gold (15% of the sale price) 120 Recycling I
Random Melee Weapon The starting weapon is randomly drawn from those you have unlocked. 65 Unlock 12 items
Random Starting Bow The starting bow is randomly drawn from those you have unlocked. 65 Unlock 2 items
Random Starting Shield The starting shield is randomly drawn from those you have unlocked. 65 Unlock 2 items
Restock Refreshes a shop's stocks at a very reasonable price. 300 Unlock 20 items
Hunter's Grenade Icon.png
Specialist's Showroom Unlocks a special shop in the Prisoner's Cells. There you'll find all sorts of rare and expensive oddities for only the most experienced and discerning shoppers. 150 Unlock 20 items This upgrade makes Specialist's Shop spawn in Prisoners' Quarters each run, which contains Hunter's Grenade, Forgotten Map, and a golden outfit until you turn in the outfit.
Hunter's Mirror Icon.png
Hunter's Mirror Unlocks a mirror near the Scribe that may come in handy during your hunts. 150 Specialist's Showroom The Hunter's Mirror shows an enemy carrying a blueprint you haven't found yet. Note that it doesn't specify on which difficulty the enemy should be transformed with the Hunter's Grenade for it to drop a blueprint (e.g. Skeleton Outfit drops from Archers only in 1BC mode). In addition, the mirror can sometimes show enemies that you cannot actually encounter yet depending on your progress in the game.
Merchandise Categories The merchants will offer a wider range of categories. 300 Unlock 30 items This upgrade is only available after you get the blueprint for it. It is located in the Graveyard, at the far end of the level behind a locked door. To access it, you must find the Architect's Key located in a hidden wall rune somewhere in the underground parts of the Graveyard.

Normally item shops always pick "Random Items" category, but with this improvement, you're able to pick between "Random Items" and three more categories in item shops, depending on which item shop you are. This improvement does not affect the food shops.

Weapon shops categories: Melee, Ranged, Shields

Skill shops categories: Deployed traps, Grenades, Miscellaneous skills

Advanced Forge 1 Icon.png
Advanced Forge I You can increase the quality of an object at the forge twice instead of once. 2000 Gold Reserves IV, unlock 40 items This upgrade is only available after you get the blueprint for it. It is located in the Insufferable Crypt, dropped after you defeat the Conjunctivius boss for the fifth time.

Outfits[edit | edit source]

Icon Name Description Location Difficulty Required Cell cost Reference
Classic Outfit Icon.png
Classic Outfit You went through a lot with this one, and will most likely go through a lot more. N/A N/A N/A
Golden Outfit Icon.png
Golden Outfit You definitely won't go unnoticed wearing this. Specialist Shop in the Prisoners' Quarters, costs 20 000 gold or 50 curses. Any 300
Legendary Warrior's Outfit Icon.png
Legendary Warrior's Outfit Monkey tail not included. Drops from Knife Throwers (0.4% chance) [3+ BSC] 500 This refers to Songoku from Dragon Ball
Ninja Outfit Icon.png
Ninja Outfit Become one with the shadows... Drops from Dark Trackers (0.4% chance) [2+ BSC] 300 Dark Tracker enemies are ninjas
Ghost Outfit Icon.png
Ghost Outfit Ready for Halloween. Drops from Maskers (0.4% chance) [2+ BSC] 300
Donatello Outfit For the sewer dwellers. Drops from Scorpions (0.4% chance) [2+ BSC] 300 This is a reference to Donatello of the Teenage Muntant Ninja Turtles comic, which explains the Sewer location of this blueprint.
Festive Outfit Icon.png
Festive Outfit The last wearer left you some cookie crumbs. Hidden beyond a 4 BSC door in the Cavern, requires Garland key. [4+ BSC] 500 A costume of Santa for Christmas holidays.
Fisherman's Outfit Icon.png
Fisherman's Outfit Invisible among the fishes. Drops from Festering Zombies (0.4% chance) [1+ BSC] 150 Based on the removed Fisherman NPC.
Skeleton Outfit Icon.png
Skeleton Outfit Climb all the way back down the social ladder. Drops from Undead Archers (0.4% chance). Only found in the Clock Tower. [1+ BSC] 150 Reference to the Undead Archer's clothes.
Carduus Outfit Icon.png
Carduus Outfit Made of the purest purple. Drops from Lacerators (0.4% chance) [1+ BSC] 150 This is in reference to Carduus, the main artist for Dead Cells, who is known to really, really like purple and try to put it everywhere.
Aphrodite Outfit Icon.png
Aphrodite Outfit Stage fright be gone! Drops from Bombardiers (0.4% chance) [3+ BSC] 500
Shaman Outfit Icon.png
Shaman Outfit Shamans are always stronger in the shadows. Drops from Arbiters (0.4% chance) [4+ BSC] 750
Cloud Outfit Icon.png
Cloud Outfit Nobody remembers where it comes from. Drops from Shockers (0.4% chance) [3+ BSC] 500 This is a reference to Cloud Strife, the main character of Final Fantasy VII. The shoulder plate is very similar to Cloud's armor, and the scarf has the blonde color of his hair. Finally, the description alludes to the fact that Cloud doesn't remember his past.
Drifter Outfit Icon.png
Drifter Outfit An outfit for those with heart. Drops from Demons (0.4% chance) [2+ BSC] 300 Based on the main character of Hyper Light Drifter
A Thousand and One Nights Outfit Icon.png
A Thousand and One Nights Outfit Magic lamp not included. Drops from Bombers (0.4% chance) [4+ BSC] 750 Based on the Aladdin animated movie
Dictator Outfit Icon.png
Dictator Outfit An outfit for fighting in the streets. Drops from Cannibals (0.4% chance) [4+ BSC] 750 This is a reference to the Street Fighter character M. Bison, also known as Dictator and who wants to take over the world.
Warrior Outfit Icon.png
Warrior Outfit The dungeoneer's traditional outfit. Drops from Protectors (0.4% chance) [3+ BSC] 500
Mage Outfit Icon.png
Mage Outfit For wise people only. Drops from Inquisitors (0.4% chance) [2+ BSC] 300
Neon Outfit Icon.png
Neon Outfit Stealth is for losers. Drops from Kamikazes (0.4% chance) [1+ BSC] 150
Bobby Outfit Icon.png
Bobby Outfit Prisoner Bobby's outfit. Drops from Zombies (0.4% chance) [1+ BSC] 150 Based on the Prisoner's Appearances in the animated Dead Cells trailers.
Demon Outfit Icon.png
Demon Outfit W3 4ll h4ve 0ur d4rk sid3. Drops from Slashers (0.4% chance) [3+ BSC] 500
Robin Hood Outfit Icon.png
Robin Hood Outfit The arrow is mightier than the sword! Drops from Catchers (0.4% chance) [4+ BSC] 750 Based on the famous fictional characted Robin Hood.
Desert Dweller Outfit Icon.png
Desert Dweller Outfit Smells of hot sand and desert nights. Drops from Shieldbearers (0.4% chance) [4+ BSC] 750
Galaxy Outfit Icon.png
Galaxy Outfit A DRM-free outfit! N/A N/A N/A Both GOG.com and GOG Galaxy
Baguette Outfit Icon.png
Baguette Outfit Beret and moustache sold separately. N/A N/A N/A Bastille Day, which is also a national day in France
Classic Concierge Outfit Icon.png
Classic Concierge Outfit You've got the Concierge under your skin! Drops from The Concierge Any 75
Picollo Concierge Outfit [1+ BSC] 150 This is a reference to the Dragon Ball character Piccolo.
Misunderstood Concierge Outfit Icon.png
Misunderstood Concierge Outfit [2+ BSC] 300
Ascended Concierge Outfit Icon.png
Ascended Concierge Outfit [3+ BSC] 500
Ultimate Concierge Outfit Icon.png
Ultimate Concierge Outfit [4+ BSC] 750
Classic Conjunctivius Outfit Icon.png
Classic Conjunctivius Outfit Do you like tentacles? Drops from Conjunctivius Any 75
Starved Conjunctivius Outfit Icon.png
Starved Conjunctivius Outfit [1+ BSC] 150
Enraged Conjunctivius Outfit Icon.png
Enraged Conjunctivius Outfit [2+ BSC] 300
Revolted Conjunctivius Outfit Icon.png
Revolted Conjunctivius Outfit [3+ BSC] 500
Legendary Conjunctivius Outfit Icon.png
Legendary Conjunctivius Outfit [4+ BSC] 750
Classic Temporal Outfit Icon.png
Classic Temporal Outfit The time, bespoke of course Drops from The Time Keeper Any 75
Desert Temporal Outfit Icon.png
Desert Temporal Outfit [1+ BSC] 150
Volcanic Temporal Outfit Icon.png
Volcanic Temporal Outfit [2+ BSC] 300
Hunter's Temporal Outfit Icon.png
Hunter's Temporal Outfit [3+ BSC] 500
Collector's Temporal Outfit Icon.png
Collector's Temporal Outfit [4+ BSC] 750
Classic Giant Outfit Icon.png
Classic Giant Outfit Your very own oversized suit, David Byrne-style! Drops from The Giant Any 75
Disappointed Giant's Outfit Icon.png
Disappointed Giant's Outfit [1+ BSC] 150
Cursed Giant's Outfit Icon.png
Cursed Giant's Outfit [2+ BSC] 300
Misunderstood Giant's Outfit Icon.png
Misunderstood Giant's Outfit [3+ BSC] 500
Frustrated Giant's Outfit Icon.png
Frustrated Giant's Outfit [4+ BSC] 750
The Hand of the King Outfit Icon.png
The Hand of the King Outfit One outfit to protect them all. Drops from The Hand of the King Any 75
Loyal Hand of the King Outfit Icon.png
Loyal Hand of the King Outfit [1+ BSC] 150
Incorruptible Hand of the King Outfit Icon.png
Incorruptible Hand of the King Outfit [2+ BSC] 300
Faithful Hand of the King Outfit Icon.png
Faithful Hand of the King Outfit [3+ BSC] 500
Devoted Hand of the King Outfit Icon.png
Devoted Hand of the King Outfit [4+ BSC] 750
King Outfit Icon.png
King Outfit Royal armor with class. Possess the king, then defeat The Collector (5 BSC). [5 BSC] N/A
Fallen Collector Outfit Icon.png
Fallen Collector Outfit Special collector's edition outfit... Drops from The Collector (5 BSC) [5 BSC] 1000