Community suggestion | The Forge has been completely updated. Our primary goal was to come back to the roguelite roots by giving you ways to upgrade your loots but without direct control on which item is upgraded (improvise, adapt, overcome!). The new Forge allows you to invest on drop frequency of each item quality. It's a guaranteed frequency : so if you have 25% for "+" quality items, 25% of all items found will be quality "+". You cannot invest on "++" until you have at least 50% "+" quality (same goes for "S" quality).
Community suggestion | A new Minor Forge allows you to reroll affixes on existing items, or upgrade them to higher quality levels (eg. from ++ to S). The reroll costs more & more as you use on a single item.
You may now drop random Legendary loots from enemies. These items are similar to "S-level" items: they are Colorless, deal/absorb more damage, have lots of properties, but have slightly less Tier bonuses. You may find these on any standard enemy (rare), on Elites (uncommon) or on Bosses (always).
The cooldown reduction mutation has been splitted into 2 distinct mutations: one for grenade cooldowns and another one for all other active skills.
Reworking of the Challenge Levels : The treasure is available at the entrance, but if you take it, you must cross the entire challenge level! First good news : don't worry, you won't be kicked out if you are hit. Second good news : no monsters, only traps! Good luck !
Community suggestion | A fraction of your existing progress on Forge item upgrades is now imported into the new Forge. Version 0.7.1
Community suggestion | Added Baguette food option Version 0.7.1
The Nightmare difficulty has been changed a lot. Enemy levels have been slightly reduced, but all of them will now give you an Infection marker on every single hit. If you reach 10 markers, you just die. Be careful, the food can also be infected (its state is written in the description): if you eat such a thing, you will still be healed as usual, but you'll also get 1 infection marker.
You can get rid of some of these markers using your Healing Flask and by eating clean food. Version 0.7.2
Difficulty settings have been slightly updated. 1-cell difficulty now has reduced fountains frequency, 2-cells has no fountain but minor refills and 3-cells has no fountain at all. Version 0.7.2
Fixed missing treasures in some Daily Runs. Version 0.7.3
Greatly increased the damage bonuses of all mutations that granted extra damage to make them more viable in higher difficulty levels (between x2 or x3 increase). Version 0.7.3
Community suggestion | All gold & gem drops have been rebalanced everywhere, resulting in less "I have tons of gold" issues, especially by the end of the game in high difficulty settings. Version 0.7.4
Community suggestion | Balanced the Recyling I & II permanent skills (now 7% for Recycling I and 15% for Recyling II) to limit the excessive amount of gold you got from them. Version 0.7.4
Fixed an exploit that permitted floating around using the Hunter Grenade extractor
Fixed Level design bugs
Fixed a rare bug involving zombies jumping right after being rooted
Fixed an Aura of Laceration crash
The protector mob (from Promenade) should now work properly even when not on screen
Tornado skill should no longer get stuck when used in shallow water
Fixed many level generation crashes
Fixed a very old bug with double/quad damage affixes. These affixes now grant +100%/+300% dmg instead of a multiplier (which was actually wrong and that didn't stack properly). Such old bug. Much wow. Version 0.7.1
Fixed loading of lang mods at game start. Version 0.7.1
Fixed crash related to the Tornado skill when reloading a game Version 0.7.1
Fire based weapons can no longer receive "victims burn upon death" affix Version 0.7.2
Character animations no longer play when the game is paused Version 0.7.3
Fixed a crash during player healing anim Version 0.7.3
Elevators can no longer get killed by Talisman that deal damage when the Hero gets hit. Version 0.7.3
Fixed Frost Blast freezing buried enemies. Version 0.7.4
Pirate Captain can no longer hit you when behind a wall. Version 0.7.4
Fixed "+X% dmg on frozen/burning/etc. target" on Explosive Crossbow & Alchemic Gun Version 0.7.4
Items falling from the Roofs are now properly destroyed. Beware! Version 0.7.4
Prevented Shockers from starting their attack is they can't see the Hero. They will still deal damage through walls though. Version 0.7.4
Fixed a bug with Phaser skill + poison cloud affix Version 0.7.4
Fixed merchant saying rude things with Shop Categories enabled Version 0.7.4
Hero shouldn't be pushed by nearby enemies when using red teleporters. Version 0.7.5
Fixed hero being pushed off cliffs by nearby mobs Version 0.7.5
Fixed Watcher Tentacles stuck in ground Version 0.7.5
Fixed Ceiling turrets flying through thin platforms. Version 0.7.5
Fixed font file parsing in --workshop mode Version 0.7.5
This page was last edited on 22 March 2021, at 21:48.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.