Version 1.8, officially The Bestiary Update, is a major update to Dead Cells that was released on the 22nd of April 2020 to PC, and on the 27th of May 2020 for the Xbox One, PlayStation 4, and the Nintendo Switch.
We added 11 new affixes on active skills, aimed primarily at growing the pool of affixes available for some items that didn't have enough. Yes Corrupted Power, I'm looking at you.
8 new normal affixes:
Ice, fire, bleed or poison on nearby floors or enemies when the effect of the used active ends
A grenade, a volley of arrows, or fire spreads when a deployable trap is destroyed
Get all your arrows back when using a skill
3 new starred affixes:
Oil and fire spread around when a deployable trap is destroyed
Push enemies around you when the effect of the used active ends
Extended duration for powers like Wings of the Crow or Smokebomb
6 New Mobs!
Six brand news enemies. 3 are biome specific, 3 are dispatched through various levels at differents Boss Cells. At the time being, and until the live release, we prefer letting you unveil their exact locations and types.
The 'common' enemy pool was getting a bit too small considering the addition of new levels, and the BC enemies were always too few and hence too repetitive for our tastes. 6 New Mobs!
2 New items
Crowbar (part of the 17.3 'Half-Life' pack patch). Fast brutality weapons that crits after breaking a door or a breakable prop.
Portable Door: Allow you to bring a door with you - covering your back while you take care of the mobs in front of you and allowing for an elegant stun effect when you decide to turn around.
Completing the Freeman' role play pack with medpacks for a true immersion.
The Bad Seed | New lore rooms and secrets for the Arboretum and the Morass. Good hunting!
The Bad Seed | Balanced bestiary:
We took the opportunity of adding new mobs to re-balance the bestiary of the levels in questions. While there isn't any new mobs in the 'Bad Seed' levels, we've tweaked the numbers to make these biomes fairer. Let us know what you think!
Ten (10) new achievements!
Eight of them are related to The Bad Seed DLC. Classic achievements like "Reach the Arboretum" or more ... secret ones.
The other two are accessible by everyone. Version 1.8.3
Community suggestion | A new feedback has been implemented for some weapons for weapon which have critical hits for a set duration. Version 1.8.3
Flashing Fans (from The Bad Seed DLC)
Three new outfits have been added to the game.
Two are linked to the secrets and lore of The Bad Seed DLC. One is available for everyone that can rise up to the ultimate challenge. (Version 1.8.3)
The Bad Seed | Community suggestion | Improved Carnivorous Plant interactions. Notably with stomps and Telluric Shock.
The Bad Seed | Added a warning before Carnivorous Plant bite.
The Bad Seed | Added a better feedback for Rythm'n Bouzouki timing.
The Bad Seed | Changed Rythm'n Bouzouki description to clarify that you can chain the last hit indefinitly given the correct timing.
Some teleporters in the Morass and Clock Tower will activate from further away to avoid useless backtracking.
Community suggestion | Elite Shrines are now colored diferently on the map.
Community suggestion | Added a clear explanation of what went wrong when the loading of a mod failed.
Community suggestion | Clarified what went wrong in the error report when trying to create a mod which may impact the DLC security.
You can no longer grab ledges directly leading to spikes.
Enigma doors (Courtyard's tower of roses, etc.) are now always open when the enigma has been solved once.
Secret blueprints are no longer replaced by gems when they have been found once. The gold amount for the whole level stays unchanged. The goal is to avoid forcing you to go out of your way to seek those gems.
This page was last edited on 22 March 2021, at 21:52.
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