Legendary items now scale based on the sum of your two highest statistics. Legendary no longer increase the item level. This is very subject to change and hence has no visual indication implemented yet.
Community suggestion: Tesla Coil blueprint drop rate increased.
Items obtained by the Collector (when completing a blueprint) are now Colorless.
Community suggestion: Malaise no longer increases the movement speed of enemies.
Community suggestion: Sudden Death prevention invulnerability duration increases from 0.5 to 0.6 seconds.
All weapons now have a bit of air control if an enemy is in the strike zone.
Capped the fatal fall's damages to 15% of your max life.
Fatal Falls Community suggestion: Added bonus scrolls in Fractured Shrines (in BC3+) and Undying Shores (in BC4+) to make them on par with other levels.
Fatal Falls Community suggestion: Turned one double-scroll into a triple-scroll in Fractured Shrines.
Fatal Falls Community suggestion: Improved Soul Shot's (the off-hand of Ferryman's Lantern) aim to target multiple enemies if possible.
Community suggestion: You can now find one outfit and one other item as blueprints in a level.
Mobs can no longer spawn or turn into elites do to Malaise in the first few seconds after an Elite mob aggroes you.
Fixed Shovel, Flashing Fans and War Spear not working with Porcupack.
The description and affix list of items now scroll together in the Pause menu for a better readability in all situations. Still not an excuse for really long descriptions of items, but it's better than nothing.
Fatal Falls Community suggestion: Reordered Fatal Fall's achievements in the Statistics panel to a more logical order.
Increased the size of the flask zone to account for all items.
Community suggestion: Cocoon now display "Parry" when a successful parry occur.
Improved Cold Blooded Guardian animations and visual effects for a better readability.
Community suggestion: Fixed Myopic Crows color in the Statistics panel.
Malaise rules modification are now denoted by icons when the malaise increase. You can find the meaning of each icon in the Infos tab of your pause menu.
Fatal Falls: Improved Serenade's visual effects for a better readability.
Improved readability of War Javelin and Snake Fangs teleport visual effects, especially in Fractured Shrines.
Community suggestion: Added a small visualization of the item in your backpack in the pause menu.
Added a small mention of the possibility to use Custom Mode to lock back items in the Collector UI to encourage players to unlock everything, even items they might end up not liking. Use the Custom Mode! It's part of the game! You're not cheating!
Backpack mutations (Porcupack, Acrobatipack and Armadillopack) now have their icon showcasing the internal cooldown.
Removed the confusing "Hold RB to empty your backpack" prompt in the switch item GUI.
Fixed some typos.
Fixed Acceptance text not mentioning food cursing you.
Community suggestion: Fixed Acrobatipack not mentioning that melee weapons don't trigger the effect.
Community suggestion: Cursed Gems now require a long press to be picked up. No more accidental cursing.
Community suggestion: Added the option "Hold to chain attacks" in the Gameplay tab of the options. Serious note here: please suggest more accessibility options. We will do our best to include them.
Hunter's Grenade now respawn on a platform after being thrown into the void.
Moved the "Random Outfit" option from the classic options to the Custom Mode, with a new option to randomize your skin on every main level (not in the transitions) and an interface to chose which skins you want to have randomly selected.
This page was last edited on 9 April 2021, at 18:00.
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