Outfit: Knight's Outfit, inspired by Soul Knight's character of the same name.
New lore room in Prisoners' Quarters to unlock the blueprints!
New Custom Mode Option: Legendaries Only
Turns all weapons found in the run into legendary ones.
You can now pet your Pets when you are in transition areas, by holding interact next to them!
We completely reworked how Legendary Weapons work!
Removed the double stat scaling, but kept the colorless status. They now scale on your highest stat only. It was mostly overpowered, rather counter-intuitive (you had to split stats whereas you should do the opposite in non-legendary situations) and not really fun (just adding more damage on top of your damage).
Added a unique Legendary Affix to all Weapons. A Legendary Weapon will always have its Legendary Affix on top of its normal rolled ones. You can find a list of all the Weapons and their respective Legendary Affix below.
Added new Double Stack Legendary Affix, which doubles the number of stacks applied by the weapon. (Things like poison, fire, etc.)
Added new Global Shield on Kill Legendary Affix.
Added new Better Secrets Legendary Affix, which upgrades the quality of secrets found in the ground or walls by one tier.
Added new True Evil Legendary Affix, deals triple damage but locks out the rest of the loadout as long as the weapon is equipped.
Added new God Slayer Legendary Affix, increases the crit multiplier of the weapon's last hit.
Added new Death Root Legendary Affix, roots nearby enemies on kill.
Added new Mega Crit Legendary Affix, increases crit damage by 75%.
Added new Cascading Tomb Legendary Affix, unique to the Tombstone, doom effect can trigger recursively.
Added new Rebuild on Kill Legendary Affix, unique to the Broken Toothpick, repairs the weapon on kill.
Added new Speed Ball Legendary Affix, reduces the pause time between the attacks.
Added new Super Slice Legendary Affix, unique to Queen's Rapier, increases greatly the range of the reality slices.
Added new Fire on Hit Legendary Affix, puts hit enemies on fire.
Added new Double Bullets Legendary Affix, doubles the number of projectiles shot by the weapon.
Added new Triple Bullets Legendary Affix, triples the number of projectiles shot by the weapon.
Added new Golden Damage Legendary Affix, buffs the weapon's damage based on the player's current gold count.
Added new Stun Shield Legendary Affix, stuns any enemy parried by the shield.
Added new Double Speed Legendary Affix, projectiles shot by the weapon go twice as fast.
Added new Echo Legendary Affix, replays a grenade's explosion a second time.
Added new Bigger Explosion Legendary Affix, increases a grenade's explosion radius.
Added new Ice Walker Legendary Affix, unique to Ice Armor, the created armor never expires.
Balancing[]
Hard Light Sword and Pistol: slight damage buff to the sword and attack speed buff to the pistol
Queen's Rapier: the delayed slice hits sooner
Maw of the Deep: attack speed buff
Wrecking Ball: first and last attack are faster
Leghugger: now jumps on a nearby target before launching its reactivation attack + keeps its growth state across instances of the object in a run
Gilded Yumi: charge time slightly decreased + now crits reliably on Mama Tick (to be consistent with Impaler)
Killing Deck: damage buff on the first 2 attacks
Hand Hook: now also crits when the thrown enemy hits another entity
Greed Shield: can now trigger once per enemy every 10 seconds + damage buff
Frantic Sword: crit multiplier is now inversely proportional to your life (when at or under 50% max life)
Abyssal Trident: slight damage buff
Shrapnel Axes: slight damage buff
Pollo Power: now fires 1 more egg + damage buff
Smoke Bomb and Grappling Hook: scaling heavily nerfed. It was scaling exponentially.
Lightning Bolt: now crits one tick earlier and damages you 1 tick later
Spiked Shield: crit damage buff
Hokuto's Bow: procs less often + damage bonus nerfed
Sonic Carbine: damage nerf
Rapier: damage nerf
The Boy's Axe: damage nerf, can't roll the Extra Ammo affix anymore and can't be affected by Ammo mutation.
Hunter's Grenade: no longer provides stats
Crusher: its slow is now less effective on bosses
Maw of the Deep: its root is now less effective on bosses
Bladed Tonfas: slight nerf of the crit multiplier
Lacerating Aura: cooldown now starts at the end of the effect instead of starting at cast
New Crit condition for the Crowbar: now also crits on "monster" enemies (non-humanoid, non-mechanic). It still keeps its old crit condition as well, this is not a replacement.
Increased damage of the Fire Trails affixes (projectile and running).
Okay, here comes the extremely long list of every weapon and their respective Legendary Affix.
In Prisoners' Quarters, if the player has the Spider Rune but not the Vine Rune, the passage to the Sewers door will now use a specific room. Yes, this is a very specific change, don't ask about it.
Quality of life[]
Uniformized the different speed bonus feedbacks.
Bug fixes[]
Fixed Corrosive Cloud not triggering the Bleed Propagation affix.
Fixed Serenade sometimes losing its affixes on use.
Fixed Explosive Barrels not updating properly when not on screen.
Disabled gravity when picking up a scroll, to prevent a softlock when falling offscreen.
Fixed tier icons not displaying properly on colorless items.
Fixed the Bank Pop-up and the 1BC Pop-up overlapping.