What Doesn't Kill Me is a survival-scaling mutation which heals the player for small percentage of their health after a successful parry.
Details[]
- Special Effects:
- Each parried melee attack heals the player by [2 base]% of their health.
- Scaling: 2*1.05Stat-1 % of HP
Number of stats |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24+ |
...
|
Mutation effect |
2% |
2.1% |
2.21% |
2.32% |
2.43% |
2.55% |
2.68% |
2.81% |
2.95% |
3.1% |
3.26% |
3.42% |
3.59% |
3.77% |
3.96% |
4.16% |
4.37% |
4.58% |
4.81% |
5.05% |
5.31% |
5.57% |
5.85% |
6% |
...
|
Notes[]
- Healing can only occur once every 30 seconds per enemy. Mutation cooldown does not scale with stats.
- Parries done with the
Cocoon and
Iron Staff will activate this mutation and heal the player.
- Thunder Shield cannot seem to activate this mutation (needs further investigation).
History[]
- 0.5: Introduced.
- 2.4: Base healing percentage increased from 1% to 2%.
- Healing cap increased from 3% to 6%.
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