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What Doesn't Kill Me is a survival-scaling mutation which heals the player for small percentage of their health after a successful parry.

Details[]

  • Special Effects:
    • Each parried melee attack heals the player by [2 base]% of their health.
  • Scaling: 2*1.05Stat-1 % of HP
Number of stats 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ ...
Mutation effect 2% 2.1% 2.21% 2.32% 2.43% 2.55% 2.68% 2.81% 2.95% 3.1% 3.26% 3.42% 3.59% 3.77% 3.96% 4.16% 4.37% 4.58% 4.81% 5.05% 5.31% 5.57% 5.85% 6% ...

Notes[]

  • Healing can only occur once every 30 seconds per enemy. Mutation cooldown does not scale with stats.
  • Parries done with the Cocoon IconCocoon and Iron Staff IconIron Staff will activate this mutation and heal the player.
  • Thunder Shield cannot seem to activate this mutation (needs further investigation).

History[]

  • 0.5: Introduced.
  • 2.4: Base healing percentage increased from 1% to 2%.
    • Healing cap increased from 3% to 6%.
  • 3.4 (beta): Now grants recovery instead of healing
  • 3.41: Reverted change on What Doesn't Kill Me. It now grants healing instead of recovery again
Mutations
Brutality
• • • • • • • Tainted Flask Mutation IconTainted Flask • • • • • • •
Tactics
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Survival
• • • • • • • • • • •
Colorless
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