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The Wolf Trap is a deployable skill which deploys two pairs of metal jaws to root enemies passing over them.

Details[]

  • Special Effects:
    • Throws two arcing projectiles which explode on contact with an enemy or a horizontal surface.
      • The projectile bounces off of a Shieldbearer's shield without detonating.
    • Upon explosion, each deploys an indestructible wolf trap.
      • Traps grab the first enemies to pass over them, inflicting a rooting and unique vulnerability-inducing effect for 6.5 seconds.
        • Effect adds 34 base DPS to the total damage taken by the affected enemy for the duration.
        • 1/3 of this DPS can be dealt every 1/3 of a second, upon taking damage from another source.
        • Trap is destroyed once the effect ends.
        • This effect is weaker on all bosses.
      • Only one set of two traps per Wolf Trap skill can be active at a time; attempting to deploy a second set will destroy active copies of the first set.
  • Tags: Deployable
  • Legendary Version:
    • Forced Affix: Ice on Stop
      • "Freezes nearby enemies when the effect ends."

Notes[]

  • When about to break, the trap wobbles and flashes.

Trivia[]

  • Previously named Bear Trap.
  • The legendary name of this skill is a quote from Gandalf from The Lord of the Rings.

History[]

  • 0.0: Introduced.
  • 0.1: Now deploys 3 traps.
  • 1.9: Base bonus DPS decreased from 40 to 34.
    • Root duration decreased from 6.5 to 5 seconds.
    • Rally effect has been removed.
    • No longer activates cooldown reduction mutations.
  • 2.1: Scaling changed from Skill Hp Tactics/ Survival to Health Stat Survival.
  • 3.0: Added the Legendary Affix "Ice on Stop".
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Exclamation 5 BSC spoiler:
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