The Wolf Trap is a deployable skill which deploys two pairs of metal jaws to root enemies passing over them.
Details[]
- Special Effects:
- Throws two arcing projectiles which explode on contact with an enemy or a horizontal surface.
- The projectile bounces off of a Shieldbearer's shield without detonating.
- Upon explosion, each deploys an indestructible wolf trap.
- Traps grab the first enemies to pass over them, inflicting a rooting and unique vulnerability-inducing effect for 6.5 seconds.
- Effect adds 34 base DPS to the total damage taken by the affected enemy for the duration.
- 1/3 of this DPS can be dealt every 1/3 of a second, upon taking damage from another source.
- Trap is destroyed once the effect ends.
- This effect is weaker on all bosses.
- Only one set of two traps per Wolf Trap skill can be active at a time; attempting to deploy a second set will destroy active copies of the first set.
- Tags: Deployable
- Legendary Version:
- Forced Affix: Ice on Stop
- "Freezes nearby enemies when the effect ends."
Notes[]
- When about to break, the trap wobbles and flashes.
Trivia[]
- Previously named Bear Trap.
- The legendary name of this skill is a quote from Gandalf from The Lord of the Rings.
History[]
- 0.0: Introduced.
- 0.1: Now deploys 3 traps.
- 1.9: Base bonus DPS decreased from 40 to 34.
- Root duration decreased from 6.5 to 5 seconds.
- Rally effect has been removed.
- No longer activates cooldown reduction mutations.
- 2.1: Scaling changed from Tactics/ Survival to Survival.
- 3.0: Added the Legendary Affix "Ice on Stop".
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