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| ammo =
 
| ammo =
 
| dmg_reduction =
 
| dmg_reduction =
| special = ** All but the last attack of the combo bypass the shield of a [[Shieldbearer]].
+
| special = * All but the last attack of the combo bypass the shield of a [[Shieldbearer]].
** Pulls damaged enemies toward the player on the first two strikes of the combo, then kicks them away on the last strike and deals a guaranteed {{Color|critical|critical hit}}.
+
* Pulls damaged enemies toward the player on the first two strikes of the combo, then kicks them away on the last strike and deals a guaranteed {{Color|critical|critical hit}}.
*** The first hit of the combo strongly pulls enemies toward the player for 0.2 seconds, the second hit strongly wrenches enemies toward the player, and the final hit deals strong knockback. For all hits, enemies may only be pushed or pulled 2.5 tiles at a time.
+
** The first hit of the combo strongly pulls enemies toward the player for 0.2 seconds, the second hit strongly wrenches enemies toward the player, and the final hit deals strong knockback. For all hits, enemies may only be pushed or pulled 2.5 tiles at a time.
 
| breach_bonus = 3 / 3 / 1
 
| breach_bonus = 3 / 3 / 1
 
| breach_dmg = 180 / 160 / 140 ({{Color|critical|280}})
 
| breach_dmg = 180 / 160 / 140 ({{Color|critical|280}})

Revision as of 12:58, 10 September 2021

The Wrenching Whip is a melee weapon which ignores shields and pulls enemies toward the player before dealing a critical hit at close range.

Details

  • Special Effects:
    • All but the last attack of the combo bypass the shield of a Shieldbearer.
    • Pulls damaged enemies toward the player on the first two strikes of the combo, then kicks them away on the last strike and deals a guaranteed critical hit.
      • The first hit of the combo strongly pulls enemies toward the player for 0.2 seconds, the second hit strongly wrenches enemies toward the player, and the final hit deals strong knockback. For all hits, enemies may only be pushed or pulled 2.5 tiles at a time.
  • Breach Bonus: 3 / 3 / 1
    • Base Breach Damage: 180 / 160 / 140 (280)
    • Base Breach DPS: 400 (800)
  • Combo Duration: 1.2 seconds
    • First Hit: 0.3 (0.2 + 0.1 + 0)
    • Second Hit: 0.3 (0.2 + 0.1 + 0)
    • Third Hit: 0.6 (0.3 + 0.3 + 0)
  • Tags: UnlockInPublicEvent
  • Legendary Version: Splinter
    • Forced Affix: Bleed on Hit
      • "Bleeds the victim."

History

  • 2.4
  • Base breach DPS increased from 108 (217) to 400 (800).
Weapons
Melee
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Ranged
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Shield
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