Zombies are one of the first enemies the player encounters. They function as a basic melee attacker and are one of the more resilient enemies that the player will encounter early on.
Behavior[]
Zombies will always use its scratch attack if the player is in melee range or lunge at the player if they are not within melee range.
Moveset[]
Strategy[]
Zombies are the most basic enemies in Dead Cells. Their limited movement and range makes them easy to dispatch, but they can be dangerous if you let yourself get surrounded.
Simply rolling behind them and attacking is an effective way to avoid danger. If there are multiple enemies, run behind the zombie and deal with the more aggressive enemies first.
Notes[]
- While extremely common on lower difficulty levels, they generally stop appearing altogether on higher difficulties.
Trivia[]
- In early versions of Dead Cells, the Zombie model was recolored for Grenadiers, Festering Zombies, Swarm Zombies, Elite Lieutenants, and Running Zombies.
- The Zombie seems to be the most common mutation of the malaise.
- Zombies were most likely prisoners, as they have a glowing green loincloth.
History[]
|
Enemies
| |
---|---|
TBS • TBS • • • • • • • • • • • • • • • • • • • • TBS • TBS • TBS • • • • • • • • • • • • • • • • RotG • RotG • • RotG • FF • FF • FF • FF • FF • FF • FF • FF • • • • • • • TQatS • TQatS • • • • • • • • • • • • • • • • • • •
|